Thank you! You're not the first who's mentioned the slow mechanics, and I agree. It's one of those things that didn't quite translate from my mind to the game. I'll definitely consider the speed challenge if I get around to making more levels.
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This game has a really nice, creepy atmosphere. It did take me a few playthroughs to realize the optimal way of playing. My one small gripe is that the horror vibe of the game encourages a "hide in the corner and shoot" style of playing, but the mechanics themselves work better with a "Rambo knee-deep in monster guts" approach. Still highly enjoyable! (Also, if you get a chance, adding a few good sfx or background music will go a long way)
Very nice for how minimalist it is. I think if you included a visible grid (or rather tick marks), it would be easier to interpret the enemy movement patterns, and where the safe spots are. That in turn could lead to the enemies having more complex cycles, and possibly other advanced mechanics.
Very nice concept, art and animation. It was hard to figure out all the mechanics at once (controls, jumping on arrows, speed of the arrows, picking the lock), but it wasn't too much of a problem given there were no enemies trying to kill me or anything. I enjoyed it!