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Autumnotopia

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A member registered Feb 04, 2016 · View creator page →

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Congrats on publishing your first game! I know you were working on something before, but it's cool to see you put something up for the public.

Overall, this is a good first work! If I had one piece of advice, it would be to really focus in on what makes your game unique and try to make the player 'feel' that. Since you're using an engine that handles a lot of the art and programming for you, I'd recommend trying to nail the writing. Right now, I don't feel like I have a very good grasp on the characters or setting, it kind of just seems like 'generic fantasy'. The intro sequence feels lacking in this respect, you want to be sure to come up with a good hook that really grabs the player and forces them to care.

Because you're using a specialized engine, you can't just rely on the combat or graphics to draw people in (since many other games using SRPG Studio at a glance look and play 'the same'). Maybe look at the first episodes of your favorite series, think about what made you want to watch more of that show. It may seem like it's something minor, but the first few minutes of your game are probably some of the most important.

(Also just a couple of minor things. 1) At the beginning of the main combat session, there's a small typo: 'Remember your mother gave you some delicious (snacks?) that are sure to heal you', 2) Be sure that you actually submit your game to the Indie  Game Making Contest jam page! Right now you don't appear on the page with the other entries)

Congrats again on getting it published! I look forward to seeing what you come up with owo

Me and my friend (haha oops she already commented) played through this and talked about it with each other a bit.  This is a fun project and I definitely enjoyed playing it! Some of the backstory was a little confusing at first (as warned), but I think after the first bit it was easier to roll with it. Basically after I understood the conceit of like 'all of these characters are related to characters from a previous killing game' it kind of clicked into place.

Your character writing was really well done btw! I think you definitely accomplished your goal (writing 17 characters with a unique voice). I enjoyed the intros about as much as I did in the canon games.

Overall, this was a really well polished fangame (right down to the intro video, which was a nice touch). I was checking through the DR tag trying to find things like this, so thanks for being literally the only one to deliver! (I'll probably end up snooping on the Discord to see the rest of Chapter 1, I'm interested in seeing how you tackled the trial and investigation owo)

What's your Ludum Dare submission link? I'd like to rate/review your game on there but I can't find it haha

idk if this is the topic you want bugs reported in, but I did notice one while playing.  I'm sorry I didn't get a video or anything, but I had the game soft lock on me when (I think) I tried to use my ultimate and accidentally hit the 'bring up your notesheet of moves' button too.  The notesheet came up, I exited out if it, then the animation/music continued but I couldn't move on/combat stopped. It seems like it was a pretty rare occurrence (it may also have been at the end of one of the phases too, which could have contributed?). 

It gave me a chance to see other sets of dialogue options I didn't pick the first time though! It was a really great demo overall owo

Really cool for your guys first game (if I remember correctly from the showcase). Well done! I'm not super familiar with Star Wars, but the concept was easy enough to grasp haha.

Thank!

Darn, thought I got all those. Good catch tho, thanks bud