I've tried to look into the Bleed issue, but I don't encounter personally. I've tried to find cases of it on both my stationary computer and laptop, but I can't seem to encounter it on either, or I'm just blind. I do think that based on the screenshots, it's to due with the line size of the dialogue boxes, so maybe I can increase the gap a bit.
As for the dialogue, it's together with it's respective code and all different kinds of variable checks and updates. So it will probably be a bit difficult just copy paste the lines of text.
audburn
Creator of
Recent community posts
This is a godsend. Thank you so much! I have fixed all the listed bugs and uploaded a 1.6.2., and I will keep the future changes in mind! There were some major oversights on my part, but the Rootmother Totems does work now as intended! (I can say that the grafted gavnful did work, just the oversight of forgetting to change the actual text that can be read, but the code was fine).
I do like a lot of the suggestions for the future update, and in the next update I have plans for expanding on Sabine's story. As for the bleed of the dialogue text, I can't see it in on my screen, but maybe it's to due with the new font and I'll need to adjust that. I'll take a look at it at least. As for the typos, yes I'm aware, finding more every update and I do try to fix those I spot, but in my own laytest I skim the dialogue and fast forward through a lot of it. If you have a suggestion of how you can contribute in helping with the clean up I'm open to suggestions.
Again, thank you so much for this report and I'm glad you enjoyed the game!
