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atomicxistence

18
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5
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A member registered Nov 03, 2018 · View creator page →

Creator of

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the left is the number of cards in your draw pile and the right is the number of cards in your discard pile. That way you know when you’re about to reshuffle. 

what a great idea!  i know very limited espanol and francais, so i found it difficult. but the educational value here is great. well done.

nice job with the hexagon tiles.  the combat was smooth and it played nicely.  i would like to play it again after you've polished it up.

nice job! i won on my second game after understanding i wanted to keep my gambit cards.  a button during the game that would popup the instructions again would have been a welcome feature. but overall, it felt pretty intuitive.

You just made my day! Thanks so much and I’m glad you enjoyed it. 

You are absolutely right. Caffeine was drawing two cards. Totally OP! Thanks for catching that. 

First, I'm glad you enjoyed the game!  Secondly, thank you for the fantastic feedback.

- I'll check out the draw action on caffeine to be sure it's working properly
- Adding a confirmation for unplayed cards is a good idea, I'll look into adding that. The messages at the top have a prompt for "O to attack zombies and end your turn".  That prompt is on a timer though.  If you haven't ended your turn in say, 30 seconds, it will prompt you with how to end your turn. But adding another confirmation would help early turn ending.
- I have a slight "freeze" on button presses when it auto changes to the scavenge deck, for the purpose of accidental buys.  However it may not be long enough of a freeze.  I worry that not moving the cursor over may confuse a player that they no longer have control to look at cards in the scavenge pile.

I would like to add some animations of the cards going to your discard deck when you buy them and new cards being added to the scavenge deck, to help the player understand what just happened.  I think more visual cues would change the flow of the game a bit and may even help some of the things you mentioned.

Again, thanks for the feedback!

Great artwork, I love the character illustrations and color scheme.

I was very confused during the battles.  I died very quickly and it wasn't clear what was going on.

I LOVE your hand drawn UI buttons.  The animations were great and the gameplay was solid.  I can see a lot of work went in to all the art.

As a trackpad user, I would have appreciated a key to press for the attack/magic interactions, aside from the left click.

Great job!

I would have liked to try this, but I would need a web or Mac build.  The UI looks super smooth from the screenshot though!

Nice job on the tile graphics. I really like the art style there. Like ShibeyFaceGames said, some better indication of what options are available would help.  I also starved in fall, but the seasons changing was a nice implementation of the theme.

I like the rhythm based action game idea.  Good job on the pixel art too. 

I would have liked a visual cue of the upcoming beats to go along with the music.

I loved the theme, music, and UI.  Great job team!

I love the boardgames aesthetics! Great job with the UI and music too. The Mac build cause my old MacBook Pro to almost catch fire though ;)

so infuriating and fantastic. loved ending B.  great job!

thanks for the feedback. i've fixed a lot of the bugs and things you mentioned during your play.  i will be uploading a new version when the judging is complete.

thanks for playing.  i'll look into that bug.

Thank you for your feedback!