AAAAAAAAAAAAAAAAAAAA
Didn't know what I was getting into but it was fun! Very challenging as well. The movement felt right, and it had solid visuals and audio. I have to admit I didn't manage to get to the end, but I did enjoy it, I'll probably give it another go!
AtomicPeace
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I enjoyed the core gameplay a lot! I like these kinds of resource management/trading games and I definitely think it's a solid base to build on. A nice simple visual style, nice sound design and music too.
Main critiques I have is that the volume was pretty loud and there were no audio settings, and that there could be some quality of life improvements with turning in/collecting resources, though I understand with the time constraints.
Overall, it was enjoyable! Great work!
This game was a blast! Swerving through the crowds trying to get the best time was a lot of fun; I think the movement felt very responsive which is important for a game like this!
The music was nice and the visuals were great, very cohesive. Overall this was really great work, and serves as a great foundation for a full game.
This game was a ton of fun, and really felt like a fully realized concept. It felt really well crafted; I'm always a sucker for games with a unit and inventory management system, so I liked the thrall mechanic. I also liked the bit where if you lost, you could still defend with the vampire.
This was really great, good work!
Managed to make it to level 65 with $32454!
This was a great game. Simple core concept, but really well executed and engaging. I think there's a lot of potential in this core gameplay loop to be further experimented with, and would love to see a full or expanded game.
When it became endless, it was really fun to see how quickly I could beat the familiar puzzle, maintain momentum and try to make it to the next shop.
The artstyle was nice, and the music was pretty catchy.
My only real gripe is that the hitboxes could be a bit finnicky at times when connecting. Overall though, this was a lot of fun.

