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AtomicPeace

12
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1
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A member registered Jun 13, 2016 · View creator page →

Recent community posts

Thank you for the kind words, I really appreciate the feedpack! The visual style was achieved using a posterization shader. I went through a bunch of different iterations with the color balance but landed on the one there which I like. It's just applied to a plane in front of the camera

https://godotshaders.com/shader/4-level-posterization/

I think this was pretty cool and would be a fun concept to explore more. I think it could be improved by labelling the UI elements and making the spreading phase faster or able to be sped up, but overall a fun experience!

Nice game! I thought it was a good, cohesive experience that used its mechanics well.

Very fun concept! This is the kind of game I could find myself playing again and again, this would be great as a full length game.

Thank you! And yup I plan on it, will hopefully have a full version of it eventually

This has a really great atmosphere, and an interesting gameplay loop. Would love to see a full version of this.

Really well put together, good rendition of the Dr.Mario type gameplay!

Good fun with the roshambo wildcard! I think it could use with a bit more logic on when and where the enemies move to allow for more strategic decisions, but definitely a good baseline.

Really great take on the theme, fun and concise concept!

I think the tactics gameplay with the parasite stat effects is a cool core concept, but the font makes it pretty hard to understand what's going on.

Really like the core gameplay concept here, with the whole consume/infect system.