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AtomicPeace

94
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A member registered Jun 13, 2016 · View creator page →

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Didn't know what I was getting into but it was fun! Very challenging as well. The movement felt right, and it had solid visuals and audio. I have to admit I didn't manage to get to the end, but I did enjoy it, I'll probably give it another go!

This game was really funny, I love it! The art and a capella sounds were very fun, and I liked the little minigames. Would love to see more!

I enjoyed the core gameplay a lot! I like these kinds of resource management/trading games and I definitely think it's a solid base to build on. A nice simple visual style, nice sound design and music too.

Main critiques I have is that the volume was pretty loud and there were no audio settings, and that there could be some quality of life improvements with turning in/collecting resources, though I understand with the time constraints.

Overall, it was enjoyable! Great work!

Very cute and atmospheric game! Solid core game mechanics, also I really enjoyed the A Capella sounds.

Very cool puzzle game, felt pretty challenging, had a straightforward but solid visual style, and great audio. Great work!

Very good visually and cool concept for the movement, it controls quite well!

I was going to add restriction on where you place towers but ran out of time, and definitely would have done a cleaner UI with more pointers. Glad you enjoyed it and liked the music!

Haha restriction on tower placement was definitely a victim of time restraints, still glad you enjoyed!

I liked this, the music was a lot of fun, artstyle is cute, and it was fun to see the different dialogue options for the different forms. Good work! 

Cool core mechanic, nice visuals and good music! My one gripe is that I had some trouble at one point where the camera wasn't following my character up, but overall really nice experience.

Fun game, and a unique premise! I did think a tutorial would be good as some of the systems weren't immediately obvious. Still though, was able to pick them up and had a good time! Good visuals, music and sound design as well.

This game was a blast! Swerving through the crowds trying to get the best time was a lot of fun; I think the movement felt very responsive which is important for a game like this!

The music was nice and the visuals were great, very cohesive. Overall this was really great work, and serves as a great foundation for a full game.

Really nice visual style, fun use of the A Capella wildcard, and overall a solid gameplay loop that felt pretty responsive. Good work!

Really fun game, I found the UI a little confusing at first but was able to get the hang of it quickly. It felt like a really solid, complete experience, the graphics and music were nice, and I thought puzzling out the best party composition to advance the story was the right level of challenge!

I love this game, the classic point and click pre-rendered style is so good, the game was very fun and funny. I love the crazy dog. This is phenomenal!

Simple concept with really nice execution. The art and audio are nice, very cute and funny. Balancing the different factors was intuitive and decently challenging. I also think the interpretation of the theme is very clever, I like seeing alternative meanings like this. Great work!

Thanks! Glad you enjoyed it

They were a victim of crunch unfortunately! They just shoot a big Godot logo and aren't actually restricted to the water

This was a really fun and clever concept, it makes me really want to see it expanded out! I love games that utilize the mic, and it was a really cool incorporation of the A Capella wildcard. I loved hearing the compounding sounds I made get more and more chaotic. Really good work!

Glad you liked it! Also that's a good idea, I'll see about incorporating that if I work on it more after the jam

A very chill game for the second monitor, I liked it a lot! Good visuals, a nice chill sound and a fun gameplay loop. Great work!

Fun core gameplay, and a cool concept! I can see a lot of uses for this as a core mechanic, maybe something like an idle game or resource management. 

This was fun and really challenging! Getting the timing just right on the traps and making sure it got the right targets was really engaging! Very good visual style as well. Great job!

Nice gameplay concept with a concise visual style! I love this kind of strategic planning game, and think you executed it well.

I thought the artstyle was nice, I like the design of the titular Home. I liked the bit of mystery from the cryptic messages.

I really like the core concept here and think it'd be cool to see more of it. I also thought it had a really good sense of humor, and I think a full card game with weird effects like that would be a lot of fun!

Fun experience! I enjoyed keeping track of the prices on the different planets and trading my way up to the upgrades. A little buggy at times with the inventory but I thought the experience was overall pretty well crafted. I also really liked our podcast friend.

This game was a ton of fun, and really felt like a fully realized concept.  It felt really well crafted; I'm always a sucker for games with a unit and inventory management system, so I liked the thrall mechanic. I also liked the bit where if you lost, you could still defend with the vampire.

This was really great, good work!

Managed to make it to level 65 with $32454!

This was a great game. Simple core concept, but really well executed and engaging. I think there's a lot of potential in this core gameplay loop to be further experimented with, and would love to see a full or expanded game.

When it became endless, it was really fun to see how quickly I could beat the familiar puzzle, maintain momentum and try to make it to the next shop.

The artstyle was nice, and the music was pretty catchy.

My only real gripe is that the hitboxes could be a bit finnicky at times when connecting. Overall though, this was a lot of fun.

I'm glad you enjoyed and found it funny, thank you for playing!

Glad you enjoyed the idea, thanks for playing!

Thank you, glad you enjoyed it! And yes lol, one of the last things I was about to add but ran out of time

Thanks! Yes unfortunately I ran out of time when I was about to work on a guide for the controls, but I'll definitely keep that in mind. I can add that to the Controls description

Such a pretty game, a nice ambient feel to it which is good combo with it being more of an idle game. Fun simple concept!

I definitely like the concept and gameplay; definitely a challenge at times to figure out the right loadout.

This was fun! Reminded me of something like Powerwash Simulator, but with a need for a bit more fine control. I think this could work expanded out into a full concept for sure.

Always a big fan of logic puzzles, enjoyed this and was a fun little challenge to think out.

This was very funny and a lot of fun! The scale was very impressive for the time frame; I thought the art style was very nice as well.

I got stuck at the "Golden Arms Pulsating With Magic" section. Unique visual style and some fun movement

I thought it was pretty fun and had an impressive amount of scale given the allotted time, good work!