Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AtomicBlom

24
Posts
1
Followers
7
Following
A member registered Aug 05, 2019 · View creator page →

Creator of

Recent community posts

This was great. Simplistic to get into, and complex enough to keep me interested.

Graphics were cute and appropriate, and I thought the colour palette was quite coherent.

I agree with WataLI that I wanted a fast forward button.

Thanks for joining in the Jam! :D

Thank you so much, this makes me feel very validated. I liked the concept, though I do admit, I get where the “it gives me motion sickness” people come from too 🤣

Thank you so much for your feedback ^_^ I’ll pass the feedback along to the artist who made the snake model for me!

I wanted to see how far I could go in this game jam without using a common game engine, I just used a small graphics framework I was putting together for another project. I’m very very lucky it worked out okay, but the benefit of it is that there’s next to nothing in the download that isn’t directly related to this game :)

This turned out great :) I’m so glad you pulled it off. I love how even when I’m failing at rhythm, I still feel a beat.

Thanks for stopping by my streams!

I really enjoyed the aesthetic of this, it felt pretty cohesive and it’s hard to believe you finished this in 96 hours.

Thank you for contributing to the Jam :)

I love where you’re going with this. I feel like I’m missing something to solve the third level however. Am I supposed to be able to split the snake in two?

image.png

As far as I can tell, the red pieces you can only rotate if you are on, but if you reverse off one of while it’s rotated invalidly, I can’t move onto it to rotate it back anymore?

Thanks for contributing to the Jam!

Seems like the start of something, not really enough going on to call it a compelling experience unfortunately, but I liked the art for the assets you made, here’s hoping your next Game Jam gets you further :)

What a fantastic, polished game, well thought out puzzles, my only issue with it was that it took me far too long to realize I could dash diagonally or vertically.

Thank you so much for contributing

What a fun little romp. I loved the movement mechanics, the graphics and the sound.

I hope you continue to iterate on it.

I dreamed about Rabbit and Cows, unfortunately not much else.

I appreciated the custom graphics though, and honestly, I’m happy you were able to participate in the Game Jam, thanks for submitting and I hope you have less issues in the next Jam :)

Had to download the game manually and run it in Windows Sandbox (if you mark your upload as a Windows version in itch.io, then we can run it in the itch.io sandbox very simply :) )

Very cool little project, simple in it’s execution. It honestly took me far too long to realize that the red line was the direction I was going to travel if I hit space so I could line things up.

Once I had that figured out the game was a lot of fun and I enjoyed myself a lot.

Thanks for adding music and sound effects, bit of a fun romp while looping.

Reading the instructions it was pretty quick to get into the game. The graphics and story were cute.

I did find it was really hard to pay attention to where I needed to go to avoid enemies, while simultaneously watching the bottom of my screen.

The music and sound effects where calm and worked well with the game.

Thanks for submitting!

Having read the instructions on the game page first, I found it was pretty intuitive to get started playing the game, I thought the pendulum rotation thing pretty creative.

The only things I didn’t enjoy were the card shuffling around (I’d pick up the Up arrow and then the right arrow would take it’s place and the up arrow would be somewhere else), and that it took me a few minutes to realize that there was no point in me even playing a round because as soon as the pendulum swung I was going to lose anyway.

Having said that, I appreciated the chromatic aberation between turns and the fact it had sound effects.

Thanks for your submission!

Little confused what I was supposed to do, I managed to get it running by manually downloading it through the browser and throwing it in Windows Sandbox, it required me to install RPG Maker VX Ace runtime first though.

In the future, it might be best to include any dependencies, and also mark your upload as Windows so that the Itch.io app and it’s sandboxing will work.

Thanks for your contribution to the jam

Took a few minutes to figure out the UI, but once I had it figured the game played easily enough.

I managed to get to Wave 5, but I had a brutal run of almost no stardust in Wave 4, but I was happy to reach that point.

I would have loved to see how much stardust I had without checking the store as I’d remember how much I needed for the next upgrade, but was constantly opening the drawer to see if I had enough.

One of the few games I played so far that had sound, I appreciated it a lot, the sounds were inoffensive and worked well for me, I especially loved earth firing off rapidly, that made me laugh.

I appreciated the attention to detail of the little rocking back and forth animations, some nice subtle movement there.

Thanks for your entry :)

I’ll second this :)

+1 on the coyote time too

Getting into the game was intuitive and easy. I managed to complete the game with a score of 2 after a couple of tries.

I found the jump was a little aggressive, but had character. I wouldn’t have minded the jump quite so much if you could still see the blocks underneath your character when you jump.

I never actually reached the one minute mark to “loop” the game as it was always quicker to just reset.

Thanks for your submission!

Never really played tower defence games, so this was pretty novel to me. I enjoyed the various upgrades to the goblins.

I struggled a bit with figuring out how the path would behave when I put down various buildings, especially since the shoe shop wouldn’t have the guys go in it without a couple of rocks, and I was often sad when I put down a rock only to find the path wouldn’t do what I expected.

I enjoyed my time with the game though and the process of figuring out how to even get up to Round 4 was a lot of fun.

In the future, it would be good if I could get a ghost or something of what the path will do if I were to click with a rock or tower.

Thanks for your submission!

At first glance, I was expecting some kind of platforming game, but as soon as I discovered I could just use the mouse to go anywhere, the WASD seemed a bit unnecessary.

There were a few bugs I found, when you completed all the levels then you couldn’t play past the first level any more, and the score didn’t reset between plays either.

Having said that, I loved the rope like physics of the snake, and I found that throwing it around with the mouse cursor was actually really fun.

I appreciated the simplicity of it. I had the controls figured out without any input, the car drove the way I expected it to, steering was what I anticipated and had little effort adjusting to the track in a short time.

I was a little weirded out by how I bounce off of walls, and I would have appreciated if the car’s lines were a little thicker so that they didn’t flicker so much, but I can see the start of something with room to grow.

Keep up the good work!

Thank you very much for playing!

Yeah, I didn’t discover until after the Jam that the physics in the game are somewhat framerate dependent. They work perfectly fine on my PC (at 240 fps) but at 60 or lower it has some nasty issues.

I didn’t have a lot of people available to play test and none of them had that issue so it was missed, but it became REALLY obvious after I introduced a bug in the game after the jam that tanked my framerate. I fixed it immediately once I realized what was going wrong, and a fix will be available after the Jam’s voting period.

Haha, thanks for playing!

It’s definitely a fine balance trying to figure out how fast he should be, I tuned him for how long I thought an average gameplay loop should be, but I’m curious about your thoughts? Should I have made him a bit/lot slower?

Thanks so much for playing!