Thank you very much for playing!
Yeah, I didn’t discover until after the Jam that the physics in the game are somewhat framerate dependent. They work perfectly fine on my PC (at 240 fps) but at 60 or lower it has some nasty issues.
I didn’t have a lot of people available to play test and none of them had that issue so it was missed, but it became REALLY obvious after I introduced a bug in the game after the jam that tanked my framerate. I fixed it immediately once I realized what was going wrong, and a fix will be available after the Jam’s voting period.