Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AthulTJ

13
Posts
1
Followers
1
Following
A member registered Apr 17, 2025 · View creator page →

Creator of

Recent community posts

I found that the number of options in this game was a bit much for the size of the game, not giving enough time to grasp most of it unless you are used to this type of games or are willing to put in enough time to learn. It was also sad losing all the progress when dying to the boss after killing all the other enemies. Maybe that was just because I am not used to playing this type of games, so idk if it is a good thing or a bad thing.

But I did still enjoy this game, which is what matters. I like the theme itself, the animations, the SFX, well overall I liked it. I think that you have done a great job! And if you consider that it was made by you alone within this short amount of time, it is really an amazing result to show.

I liked everything about it, the music, sounds, art, mechanics, everything. Specially how you load your weapon and how you start the game. The ending was also great. 

It would have been great if you also had a 'score, a 'survived time 'or something like that to make the player feel rewarded and motivate them a bit more to keep going. But even without that, it was still fun to play. 

It is also one of my favourite games of this game jam.

At first, I didn't realize that we could jump, so I kept dying without being able to collect any coins.  But once I got that down, it was a real fun.  Specially the way the crazy drivers change lanes, it felt crazy. Loved it!

Thank you very much! I will try to be more careful in the future to make things more obvious and easier to get used to.

Haha, yes maybe because I got used to the visual, but I didn't realize that the fireball that I was trying to create looks more like a fog/cloud. Next time I should use more reference images while creating visual elements like this. Thank you for your input.

Thank you! Next time I will try to introduce the controls and functions of my games more gradually instead of pushing the players into the game with only written instructions like now. Thank you again for your input.

Thank you for trying my game. 

You are right, I will be more careful in this aspect in the future.

I didn't know I liked this type of games. But I enjoyed it. Good work!

That was a nice play. I had issues turning the camera, so could only fight from one side of the table, and most of the table's area was dark, but I saw that you have fixed it in the downloadable version. Overall, it is a good one, and I liked it.

I can't believe it was made for a game jam and in such a short time. I enjoyed playing it, good job!

(1 edit)

My head does feel dizzy after running around so many times trying to complete the level. But I like how simple and satisfying it is once you understand how to play. I also liked the overall idea of this game, the concept of having to balance everything to keep the world alive but being able to win only when you let the world become beautiful. The fact that you can cut the trees down only when they are at the initial stage, and it being beyond your control once it grows big enough was also interesting.

I like the choice of the music and art style. The game itself feels like it could be really relaxing and be played for longer, but sadly you seem to not have had enough time to complete the game. It might actually be worth completing, or at least with some polishing and a bit more gameplay time, it could make the day for someone out there.

I'm sorry about that, you can lower the music volume in the pause menu. 

If you are playing from computer you can press spacebar or left-mouseclick to shoot, you can aim using the mouse. And if you are playing from mobile, the ship will automatically shoot for you, you can move the aim using the right stick that appears on mobile devices.