Hi there!
Triangles in a big triangle?
What is it?!
This is T R I V E R S E, your new puzzle game. : )
You can play it here, right in your browser and it's free:
https://atavismus.itch.io/triverse
Thanks for your attention and have a nice weekend!
Hi there!
Triangles in a big triangle?
What is it?!
This is T R I V E R S E, your new puzzle game. : )
You can play it here, right in your browser and it's free:
https://atavismus.itch.io/triverse
Thanks for your attention and have a nice weekend!
Hi there!
"Jumping with JavaScript joy" yeah!
So what about checking ctjs?
https://ctjs.rocks/
Have a good gamedev! ; )
Hi there!
I just wanted to say thanks for sharing. : )
Btw, I really like your vision:
"As I dig through my old files, I find a lot of assets and whatnots that I have made, but never used. Instead of letting them collect dust on my hard drive, I would rather publish them out here".
Keep up the good work and good luck with your projects!
Thomas
PS: That asset pack is very good and inspiring (makes me wanna code one more prototype ^^)
Thanks a lot!
I was thinking about "soften" the instant-death indeed. It's not because they are obvious to me that they are obvious hehe
An alternative I used is "left for dead" (I don't know if you get it), it's harsh but it's still a chance to win.
I hope I'll be able to play most of the games and yours, but I have some deadlines for the next weeks.
Good luck all and have fun! : )
Hi there!
Thanks for playing/reviewing/kind words.
I plan to add a "Help" screen.
Also, you are totally right, I feel the same, the game needs more visual and sound feedback.
It was on my todo list, but, unfortunately, I had to make choices.
I'm adding them in the post-compo version.
Take care!
PS: Nice "guitar hero" snowboard game. ; )
Hi there!
I feel really sorry about that ice block bug. : (
I imagine how it could be frustrating and spoil the fun.
Indeed, I didn't have time to implement the coming of Marisa and Sakuya, but there is a win condition at XXXXX xp (canceled bullets).
There is a determined sequence of different patterns, then randomized patterns.
Indeed, I need a better balance, I'm working on post-compo version.
Thanks for playing. : )
Take care!
Hi there!
Here is my entry for the TouhouJam:
https://atavismus.itch.io/touhou-the-neverending-winter-curse
It's a kind of bullet hell with some tower defense hints.
I'm rather happy with the result but the balance is worrying me a bit, so I'm already working on a post-compo version. ; )
Anyway, let me know if it's still enjoyable.
Also, 60 more entries are waiting for you. : )
Please, rate the games you like.
Last but not least, big shoutouts to:
I won't bother you any longer, you have dozens of games to play! :D
Take care all!
Thomas
Thanks!
I wonder if a full game won't be too much.
I mean, too much unease and it would mean probably dig maybe too much deep in player conscience.
Anyway, I'm glad to see we get a rather similar idea in a way.
Also, as for L45ER_BOT, I hope I'll have time to try your game before the end of voting.
Take care!
Thanks for playing and streaming (all the games).
All in all, I'm rather agree with you.
That's why I call it more tech experimentation than a game.
Also, unfortunately, I don't think the API allows to add whispers, intonations, etc.
Btw, that's why I chose a modified psychopath voice (and such a weird theme): because whatever I did the voice didn't sound natural.
Anyway, nothing will probably be better than a real human voice, with feelings, current mood, and a background. ; )
Thanks!
Sorry about this (the main interest of the game is voice imo), but I'm not surprised.
As MDN stated, the Web Speech API is still experimental and it depends on browsers and operating systems (especially regarding the number of available voices).
To be true, for that reason, I hesitated to publish it for the jam, that's why I call it more like an experimentation than a game.
Anyway, thanks for playing.
Btw, I noticed your game but still get no time to play it properly for the moment.
It looks very interesting. ; )
Thanks! : )
Well, surprising people was the main idea.
As I wrote, it's more experimentation of a still-experimental API (so the limited support and some weird bugs) than a real game.
This is also what jams are made for I guess.
Oh, just saw your entry: I really like the idea! ; )
(I'll play more later)
Take care!
Thanks!
Well, you can read the post here:
https://im-a-ctjs-gamedev.netlify.app/perlin-map-and-minimap
You can download the source on itchio.
To open the project, you'll have to download ct.js:
If you have more specific questions, let me know. : )