Credit for the language itself goes fully to Manticr0n, I just made the vector versions of the glyphs and programmed this app for writing in the language (Warm Water Fish Script, to be precise). But thank you!
asthesus
Creator of
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Trade gold for wood, stone, glass, iron, bronze, and silver. Sell the resources for more gold than you bought them - or - use the resources to build your kingdom! Structures built will give you passive gold income. The inspiration for this game is the classic board game “Stock Ticker”, combined with the idle game genre.
If you make enough gold, eventually you can start a new colony, unlocking permanent upgrades!
If you try it out I’d love to know your thoughts, including any constructive criticisms you may have. Thank you for reading! 🙂
Immediately blown away by the quality of the art and crispness of this game. Just lining up those shots is addictive, to be honest I didn’t pay much attention to the effects because finding the best ricochet was so satisfying. Though I’m sure it gets even better when planning out the effects correctly.
I just tried it again and woah! I didn’t realize you could change the parts of the mech! These are impressive. Though I can’t make sense of the controls, the buttons seemed to change the parts somewhat randomly and I ended up with this configuration unable to change it. Not really an issue though given that I imagine that’s not how the parts will be changed in the final version anyway.
Looking very promising, I especially love the princess sprite and the sprites are good in general. The gameplay is pretty simple but solid and fun. I got as far as jumping over the creatures, and I saw “To do: Invest in virus protection” but I couldn’t figure out how to do that (if it is in the game yet).
Some small issues I encountered:
- The game is too big to fit on my monitor even if I full screen it. The left and right sides of the game get cut off.
- Some of the ‘spam’ windows have two Xs in their top right corner.
The movement seems pretty buggy. I wasn’t able to get off either of the ramps after walking onto them. I also couldn’t figure out what I was supposed to do after lighting the first brazier and climbing up the ramp that was raised.
Seems like an intriguing project, though. I look forward to seeing where it goes.
This is a great start! I love the art style and it’s a solid gameplay loop. Had to stop playing because there was no progression and the enemies didn’t seem to be coming any faster, so it got a bit repetitive.
It took me a minute to figure out that I had to press the space bar to start the game. It would be great if the Enter key worked as well, or at least if some of the controls were in the description for the game. I don’t see the point of the “exit” button.
Adding sound and some form of progression would go a long way.
I’m sure it is but I’ll settle for 4950 for now hahah, might come back and try some more later. Also this game helped me realize how much of an impact high scores can have, not that the game isn’t compelling on its own but the high scores make it much more compelling. I’ll have to use high scores in a project as well.
Fantastic game. I played through three blends. I still have pretty much no clue what I’m doing. Most items seem to not do anything? My attacks seem too weak to kill the enemies? Why would I want to dig and build? I couldn’t answer these questions but had a great time regardless. Well polished game for a prototype.
Very crisp feel and look. It’s satisfying to pick up a bunch of crystals at once, and I like the controls, especially how you can move backwards just as effectively as forwards. Mastering the movement is an essential part of the game without being too frustrating to do so. It would be nice if there were some more types of upgrades. Great game.
The player model’s feet when standing still aren’t aligned with the direction the player will move in, which makes it hard to tell which direction you’ll go in when you move.
Typically in third person games, your view will move in the direction of the mouse movement. In this game it’s the opposite.
The proof of concept seems alright but these things together make it almost unplayable.
Cute game! I like how the music speeds up as the game progresses. I also like how, realistically, customers further down the line grow impatient as well as the customer at the front of the line.
Small bug, when you lose the game, the icons over the chests don’t reset until you walk up to them.
I’d like to see what the fruits might look like if they each had their own art.
I started this project about 3 years ago and it’s the first real game I started programming, now finally releasing it! The game is a puzzle platformer which includes a fully functional level editor and levels are formatted as text, which means you can send someone a whole level to play just by sending a text message (though longer levels or stories are better sent as text files). I plan on updating it here and there, and if people show interest maybe add some new features. Merry Christmas!