The search for an heir. The idea is original. But the graphics are confusing in places. But the game is very good.
Astdov
Creator of
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Here it is. Space travel. Great game.
Although the construction time is short, the game does not give a pause for the launch until the "ready" button is pressed, which could be added or just launched after the construction has started - it will just launch in a loop.
Maybe that's the idea, but still some pause would be appropriate if you didn't intentionally do it without pressing the Play button, but it changes the experience of the game. In any case, this is just a suggestion. And these are my thoughts, and the game can be developed in many ways.
The game has a fairly high gameplay complexity. The genre is immediately obvious - puzzle or something like that.
The game is good, but the navigation turned out to be difficult, because the explanations are placed in places where menu navigation is not shown - I myself need to understand that I need to press Z to select a menu item. The style of the game is unified and consistent. Good job!
Gameplay-oriented game. The game has a lot of potential in gameplay. But still I found a few graphical seams, the graphics are a bit raw at the moment (like a Unity sketch, where some objects are standard, some geometric shapes and some full 3D), the sound here is pretty good, the music is repetitive but not boring. The game turned out great.
I can't run this build. This file has been downloaded twice to my PC and it doesn't contain a .pck file to run the game.
However, either this is a problem on itch.io's side, or you forgot to pack the .pck file along with the executable file for the Godot game - this is important. I see quite good reviews, but unfortunately I can't evaluate anything without running the game, so I can't add another feedback.
First, a note, because it's important. You can formally run your build on Windows (whether it's .exe or HTML5), but the point of GameJam is not to throw projects, but games themselves that can be launched without unnecessary movements and installations of heavy editors and Unity SDK.
Therefore, most people simply will not appreciate the game simply because they will not be able to launch it even after downloading it, without understanding the project.
I figured it out, and I will say that the game has room to improve and refine. It's not ready yet. There are no sounds and other things. Is it worth it? Yes, the charm of platformers is traced, but visually it is also not ready, but I still understood the idea. Good work, but unfortunately the project is not ready.
Stylistically, the game is very great. Sound is absent. The narrative is only a mention of enemies (most likely zombies), and the timer... resets after each mouse click. But the concept is not bad, the playability is there - if you don't look at the timer problem (if it is a problem at all, but whether it was planned to reset the timer to 60 when the mouse is clicked is another question). The game can be developed after the jam to a good version. The idea of zombies is widespread, I think such games have a timer that is added when killing enemies. This is my personal impression of the game, so I could be wrong, but everything was double-checked that I managed to double-check. In any case, the game is not bad.
Great game. It's essentially a bunch of mechanics like Undertale battles, searching the task manager for suspicious files, etc. And yes, all this pops up in the form of a message box. By the way, two sounds are superimposed at the end, I heard, there is a style. The music, of course, is monotonous and repetitive in terms of atmosphere, which creates a specific perception of music in the game.
The game has a simple procedural generation, which further affects the gameplay with one character, because that character uses it - it can be confusing. And the characters are not very willing to go around the entire map - it is too big.
Yes, I deliberately left the boxes like this: deadline and they jump perfectly (though loudly, spoiling the atmosphere).
Thanks for the feedback! Some things were not polished.
The game turned out to be great in terms of gameplay. I see that you wrote it in SFML.
I didn't see the narrative (even after repeated playthrough), the graphics are simple but clear, the audio feedback and music are not bad.
The game is gameplay-oriented, similar to Rider, but plays out the countdown timer in an original way.
PS: I noticed that you save achievements in text form, and this is the case, but it is easily modified. A binary ASCII-like record would be better.
Yes, it's good that you noticed. My game doesn't take into account the soundstage, which makes the atmosphere noisy and the screamers less harsh (although they are already very fast, so they don't always have time to scare or are simply not so harsh to cause reflex movements). I think after GameJam you can fully take on your games and fix the mentioned shortcomings and bugs - we have already discovered them in each other.
Thanks for the feedback, it was useful!
I will try to make the game scarier after the jam.

