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(+1)

The game turned out to be great in terms of gameplay. I see that you wrote it in SFML.

I didn't see the narrative (even after repeated playthrough), the graphics are simple but clear, the audio feedback and music are not bad.

The game is gameplay-oriented, similar to Rider, but plays out the countdown timer in an original way.

PS: I noticed that you save achievements in text form, and this is the case, but it is easily modified. A binary ASCII-like record would be better.

(+1)

Thank you for the feedback. There is no narrative because I didn’t really think of it, maybe should of just add some thing at the start to tell the player to get to the platform with number 0, or some story on the reason you need to get there. Yeah this is my first time I made a game for a Game Jam without an engine and I am glad I’ve done it. Yeah the achievements could be made in binary or something because on how C++ works, it is easy to do. If you saw the levels are made like that to, and you can add more levels to the game just by copying a level file change its name to the next number level, and edit the level file to what you want.