Yes, it's good that you noticed. My game doesn't take into account the soundstage, which makes the atmosphere noisy and the screamers less harsh (although they are already very fast, so they don't always have time to scare or are simply not so harsh to cause reflex movements). I think after GameJam you can fully take on your games and fix the mentioned shortcomings and bugs - we have already discovered them in each other.
Thanks for the feedback, it was useful!
I will try to make the game scarier after the jam.