Thanks!
Yep, that would be a great addition, agree!
Banana Choom
Creator of
Recent community posts
I tried many times but couldn’t pick up the key at the first stone where I was supposed to press “E.”
But at least I’d like to leave some feedback about the art!
Overall, I really love the atmosphere and style. I don’t want to be “that guy,” but I did feel a lack of pixel size consistency. That said, I really loved the background art!
Thanks for the game!
Hey there!
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I really like the render style—the pixelated effect feels great!
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I feel like the main enemy right now is the game balance itself. The core idea is cool and interesting, but I’d prefer to see smaller goal chunks with a fast loop: collect → place → get reward → collect again. At the moment it doesn’t quite hit my dopamine receptors. Smaller goals, more variety of figures, and clearer control over win/lose conditions would make it so much more fun!
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That said, the core concept is lit and definitely has a lot of potential. Thanks for the game!
The idea is very cool—I really liked it!
That said, I’d like to share some subjective feedback:
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First of all, it would be soooo much more comfortable if the buttons had a stable layout—for example, “W” on top of the circle, “A” and “D” on the sides, and “S” at the bottom. It would still keep the timing mechanic fun, but feel more intuitive.
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I struggled with the timings. When the circle reached the inner circle and it felt like a “Perfect” tap, it always showed as a fail for me. I think better timing calibration would make a big difference.
Hah, after writing this I noticed Fatal Exit mentioned almost the same thing—totally agreed!
Overall, the general idea is super fun. I miss the times when games used to have QTEs.
P.S. At some point I got stuck in an endless drift, but honestly, I just enjoyed the music and vibes during that time :D
That game surprisingly turned out to be very funny! I bet it could be dozens of times more fun if you keep developing the idea. Chasing people and eating them is super satisfying!
I agree that the controls feel a bit clumsy—especially since people can run in any direction while you’re limited to roads. The hunger and wall-hit penalties also feel a little too unforgiving.
But despite all that, I see real potential in the idea!

