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Banana Choom

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A member registered Jul 05, 2017 · View creator page →

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Thanks!
Yep, that would be a great addition, agree!

Thank you for your kind words! :D
Yeah, that was a good rally!

Yep, I hope we’ll manage to participate in the next one indeed!

And feel free to reach out if you ever need a hand or just want to chat — I do have some experience in mobile gamedev, indeed 💛

Thanks, mate!

Funny thing—one of our first ideas for the game was to use this same core mechanic :D It was REALLY hard to find someone to play with, though. But overall, it’s a pretty fun game. Thanks!

Thanks, man! Totally agree :D But at the jam stage we decided it was better to make the ending achievable and focus on the overall game feel.

Small UX addition - If I already killed all mummies, that'd be great if I don't have to throw dice anymore :)

The dice are a really nice addition to this simple mechanic! They add a fresh feeling and even bring back some childhood memories of tossing dice to move a figure :D

Good question, though.
It’ll be 5 AM in my time zone when the event happens, so it would be great to have a recording.

It’s always easier to notice these things in retrospect, and so hard to catch during development.
I’ve been making games for 8–9 years now, and it still gets me every time :D

Oh! For some reason, I completely missed that! I'll try again later and give you wider feedback :D

A great example that you don’t need complex mechanics to make a game fun! Really cool for a first jam!

Some subjective feedback: if the dash followed the ball’s velocity vector, it might feel even more fun.

Thanks for the game!

P.S. I love the ability to move the ball down, not just jump!

I tried many times but couldn’t pick up the key at the first stone where I was supposed to press “E.”
But at least I’d like to leave some feedback about the art!

Overall, I really love the atmosphere and style. I don’t want to be “that guy,” but I did feel a lack of pixel size consistency. That said, I really loved the background art!

Thanks for the game!

Hey there!

  1. I really like the render style—the pixelated effect feels great!

  2. I feel like the main enemy right now is the game balance itself. The core idea is cool and interesting, but I’d prefer to see smaller goal chunks with a fast loop: collect → place → get reward → collect again. At the moment it doesn’t quite hit my dopamine receptors. Smaller goals, more variety of figures, and clearer control over win/lose conditions would make it so much more fun!

  3. That said, the core concept is lit and definitely has a lot of potential. Thanks for the game!

Thanks! Love your "hook" mechanic

Appreciated!

The idea is very cool—I really liked it!
That said, I’d like to share some subjective feedback:

  1. First of all, it would be soooo much more comfortable if the buttons had a stable layout—for example, “W” on top of the circle, “A” and “D” on the sides, and “S” at the bottom. It would still keep the timing mechanic fun, but feel more intuitive.

  2. I struggled with the timings. When the circle reached the inner circle and it felt like a “Perfect” tap, it always showed as a fail for me. I think better timing calibration would make a big difference.

Hah, after writing this I noticed Fatal Exit mentioned almost the same thing—totally agreed!

Overall, the general idea is super fun. I miss the times when games used to have QTEs.

P.S. At some point I got stuck in an endless drift, but honestly, I just enjoyed the music and vibes during that time :D

I really enjoyed the core concept! It feels like there’s some untapped roguelike potential here.
Thanks for the game!

Huh! Love the twist—simple and enjoyable.
At first, I didn’t realize you could drop eggs on them, and it actually felt like Duck Hunt Souls! And I liked it :D

Thanks, man!

Thanks a lot! Glad you liked it :D
More control is definitely needed for sure. Thanks for the feedback!

These somersaults are awesome! I spent 5 minutes only by jumping around, and it was satisfying!

Yep! That’s one of the current problems in the game—you just want to play, but the ball ends up doing all the work :D
It’s completely solvable, so maybe we’ll update the project in the future and make it better!

Thanks a lot for the feedback!

Wow, that twist makes it even more interesting! 

That’s what game design is!

My brain exploded a few times, but I’m sure I prolonged my non-Alzheimer’s time by a couple of years for sure :D

Very cool, tight, and clean idea. I really enjoyed my time!

That game surprisingly turned out to be very funny! I bet it could be dozens of times more fun if you keep developing the idea. Chasing people and eating them is super satisfying!

I agree that the controls feel a bit clumsy—especially since people can run in any direction while you’re limited to roads. The hunger and wall-hit penalties also feel a little too unforgiving.

But despite all that, I see real potential in the idea!

I’m happy you enjoyed our game :D
Someday it might happen, and maybe we’ll even push it to Steam!

Thanks mate! Much appreciated :D

Great theme and genre. 

Man, that's so difficult to aim at boss targets with WASD :D

Felt like something from childhood.

Storytelling is cool! 

But colliders and randomness of wooden logs are soooo unforgiving!

Overall, it's challenging and fun :)

Cool idea!

But for some reason, in my session all the arrows were completely off-beat :(
It’s also pretty hardcore! Still, the idea of combining a rhythm game with a roguelike is really cool!

Played it some more and have to say it's the most relaxing and meditative version of Tetris I played!

Well, I might not be the best racer, but I enjoyed it a lot!

The art and setting are excellent, and the bikes feel great—speed, inertia, explosions. A few times the physics acted weird and sent me in a random direction, but that’s a minor issue for such a short jam.

Great game!

This game is definitely Buddhism propaganda :D 
For some reason, Reincarnate was ALWAYS the correct choice and gave me points :D

Gave me "Peace, Death!" vibes. Thanks!

This catch mechanic is oddly satisfying!

Got 3800 :D
The art is amazing!

At first, I thought it was a bug when the wood passed through me and overlapped the vegetables. But then I found peace and realized that vegetables can pass through you, too—and you can catch them later!

Assets look fantastic! This pixelated 3D feels very juicy! 

Blaster is good, but laser... laser is magnificent!

Love how it looks with the lights on!

I did feel a lack of responsive physics in the car controls. Cool idea overall, with room for improvement—and it’s always fun to outrun the cops!

Thanks!

Thanks! 
Happy to hear it!

Thanks, man! Glad you liked it