Hey there!
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I really like the render style—the pixelated effect feels great!
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I feel like the main enemy right now is the game balance itself. The core idea is cool and interesting, but I’d prefer to see smaller goal chunks with a fast loop: collect → place → get reward → collect again. At the moment it doesn’t quite hit my dopamine receptors. Smaller goals, more variety of figures, and clearer control over win/lose conditions would make it so much more fun!
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That said, the core concept is lit and definitely has a lot of potential. Thanks for the game!