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(+1)

Hey there!

  1. I really like the render style—the pixelated effect feels great!

  2. I feel like the main enemy right now is the game balance itself. The core idea is cool and interesting, but I’d prefer to see smaller goal chunks with a fast loop: collect → place → get reward → collect again. At the moment it doesn’t quite hit my dopamine receptors. Smaller goals, more variety of figures, and clearer control over win/lose conditions would make it so much more fun!

  3. That said, the core concept is lit and definitely has a lot of potential. Thanks for the game!

(+1)

Thank you for advice! Small goals actually sounds better. I ask my self why i didnt do that now :)) Anyway, after the gamejam i will definitly make goals smaller

It’s always easier to notice these things in retrospect, and so hard to catch during development.
I’ve been making games for 8–9 years now, and it still gets me every time :D