Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The idea is very cool—I really liked it!
That said, I’d like to share some subjective feedback:

  1. First of all, it would be soooo much more comfortable if the buttons had a stable layout—for example, “W” on top of the circle, “A” and “D” on the sides, and “S” at the bottom. It would still keep the timing mechanic fun, but feel more intuitive.

  2. I struggled with the timings. When the circle reached the inner circle and it felt like a “Perfect” tap, it always showed as a fail for me. I think better timing calibration would make a big difference.

Hah, after writing this I noticed Fatal Exit mentioned almost the same thing—totally agreed!

Overall, the general idea is super fun. I miss the times when games used to have QTEs.

P.S. At some point I got stuck in an endless drift, but honestly, I just enjoyed the music and vibes during that time :D

(+1)

Thanks so much for the feedback!

 I get what you mean about the layout and timing — makes total sense. I went with randomness to keep players on their toes, but I see how it can be too difficult and annoying . Glad you still had fun though (even with the endless drift bug :)