Thanks for playing! That was definitely a struggle, trying to create a cohesive story in the jam timeline. Post-jam I would like to expand on the story elements and balance the abstract while also helping to guide the player. I really appreciate your feedback.
ascents
Creator of
Recent community posts
The anomaly appears when NSC (focus) is below a certain threshold. So, after messing with a few button configs. It does kill you once it gets too close. With the note, my best guess is a UI scaling issue. Did the note itself have a visible texture? Was it only blank when you interacted and the popup opened?
Yeah... I definitely did not include enough guidance. Basically, you adjust the emotion configurations, and certain pairs make interactions appear out in the world. You should see [EMOTION EXTERNALIZED] when that happens. You can see them in the distance with the overlay enabled. When you interact with those, it will bump up the CSRI.
The emotion matrix just helps keep track of emotion pairs where you have completed the interaction.
The pillar section should have been hidden until 60% CSRI... it is unsolvable up to that point. The empty picture is a bug I have not encountered, unsure what that is about. But that is a core part of the pillar puzzle.
Sorry for the confusion, I need to fix quite a few things. Appreciate your feedback.
Hello, sorry for the issues. This may be my bad with not prompting input. Can you press spacebar or A on the controller to scroll through the text? This is meant to be introductory text before the overlay "initializes". Thanks!
Also, if you press F12 it is still possible to skip the introduction, so please try that if all else fails. The intro text just relays some info about the overlay.
I found navigation to be a bit difficult at the beginning, until I figured out how to get the phone. I appreciate the level design here and the house feels lived in as well, although the visuals were a bit hard on the eyes. I did not manage to find the packing tape, and could not bring myself to replay again. It would nice if there was some semblance of a save system.
I enjoyed the pacing of this game, was definitely interested in what I would encounter next. Waking up to a new nightmare each day. You did a good job with the environment and SFX. Felt oppressive and mysterious. I would love to play more if there was more to the story. The text at the end kind of took me out of the game, but other than that cool stuff!
I played this for over half and hour and could not find a key for the first section. I might just be bad. It could potentially be a bug though, as I noticed certain objects were not reset after respawning. I will have to try again with a fresh restart.
Anyway, I liked your UI presentation and the controls felt very smooth. I think this could benefit from the enemy appearing less frequently, and being more aggressive when it does so. Atmosphere is cool, and you did capture the foggy outdoor maze vibe.
Hey, just played your game. I liked how the movement felt fluid, except for the inverted camera controls which were difficult to adjust to. There were a good variety of enemies and places to explore, and I liked all the easter eggs and jokes you included as well. Overall, I think the combat could be improved a bit as some hits on the chairs didn't register, also I think some of the sound effects were a bit too repetitive/loud. Definitely a fun experience though with a lively world, great job on this game!
No this is not too harsh, exactly the criticism I was looking forward to. There is a lot of stuff that I want to add, so I haven't even scratched the surface, but optimization is number one on the list at this point. I learned a lot from creating this, but have a ton more to learn. Glad you enjoyed the story, thanks so much for the honest response!
Hey, I think your game has a lot of potential. The atmosphere was interesting and honestly reminded me of some older Frictional Game titles. First thing that came to my mind was Penumbra. There is a bug where double pressing the space bar opens the pause menu briefly.
I'm so sorry you lost all of your hard work, I would be interested to see what other levels you came up with, this is a cool idea!
Submitted last night!
This was a fantastic learning experience and I'm so happy that I was able to create my first game, even though there are still a ton of things to work on. Using magica voxel was a fantastic tool for creating quick and simple assets and I will definitely be using it in the future. Hopefully in the future I can also use Krita to make some nice character animations. Also using shaders in godot was a breeze and I would like to eventually learn to write my own shaders as well as a custom shader for the main menu effect. Overall, I think I was able to capture the atmosphere I was going for, and I hope you can all get some enjoyment out of playing. Just click the link next to my name to try!
Wishing everyone the best, there are some amazing games so far.
Hope everyone is having a good jam!
I'm cutting it really close today, life is about to get in the way hard. Still have to finish the last scene with some dialogue, enemy ai, chase mechanics, audio and basic polishing. This is my first game and I'm so excited about the progress I've made regardless. I will probably still post a devlog with progress if I don't manage to meet the deadline. There are a lot of bugs and stuff to improve upon but I'm so happy to finally bring this idea I've had for years to fruition.
I wanted to share some teasers along with the main menu I'm really happy with!


Wishing everyone the best and a good final three days.

