Here you go, thanks!
ascents
Creator of
Recent community posts
Hey, just played your game. I liked how the movement felt fluid, except for the inverted camera controls which were difficult to adjust to. There were a good variety of enemies and places to explore, and I liked all the easter eggs and jokes you included as well. Overall, I think the combat could be improved a bit as some hits on the chairs didn't register, also I think some of the sound effects were a bit too repetitive/loud. Definitely a fun experience though with a lively world, great job on this game!
No this is not too harsh, exactly the criticism I was looking forward to. There is a lot of stuff that I want to add, so I haven't even scratched the surface, but optimization is number one on the list at this point. I learned a lot from creating this, but have a ton more to learn. Glad you enjoyed the story, thanks so much for the honest response!
Hey, I think your game has a lot of potential. The atmosphere was interesting and honestly reminded me of some older Frictional Game titles. First thing that came to my mind was Penumbra. There is a bug where double pressing the space bar opens the pause menu briefly.
I'm so sorry you lost all of your hard work, I would be interested to see what other levels you came up with, this is a cool idea!
Submitted last night!
This was a fantastic learning experience and I'm so happy that I was able to create my first game, even though there are still a ton of things to work on. Using magica voxel was a fantastic tool for creating quick and simple assets and I will definitely be using it in the future. Hopefully in the future I can also use Krita to make some nice character animations. Also using shaders in godot was a breeze and I would like to eventually learn to write my own shaders as well as a custom shader for the main menu effect. Overall, I think I was able to capture the atmosphere I was going for, and I hope you can all get some enjoyment out of playing. Just click the link next to my name to try!
Wishing everyone the best, there are some amazing games so far.
Hope everyone is having a good jam!
I'm cutting it really close today, life is about to get in the way hard. Still have to finish the last scene with some dialogue, enemy ai, chase mechanics, audio and basic polishing. This is my first game and I'm so excited about the progress I've made regardless. I will probably still post a devlog with progress if I don't manage to meet the deadline. There are a lot of bugs and stuff to improve upon but I'm so happy to finally bring this idea I've had for years to fruition.
I wanted to share some teasers along with the main menu I'm really happy with!
Wishing everyone the best and a good final three days.