Water quality? Wut? Oh wait, there's a new update! Sweet!
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That's normal. Windows laptops by default have battery settings that reduce power usage while not plugged in (computer hardware consumes more electricity when it's working harder). Clicking on the battery icon near the clock will lead you to more settings you can explore.
After some FPS testing, I've found that the water effects take up a lot of resources. I bet if those could be disabled, they would double your framerate. (Source: me playing Raft on my 8-year-old laptop, and seeing the framerate double after I build the walls)
Your GPU is decent considering its age, except for the fact that it doesn't have its own on-board memory.
One of the consequences is that your GPU needs free RAM in order to work. Assuming your GPU needs the full 512 MB and the game itself needs 100MB, and rounding up to be safe, you will need to check Task Manager and make sure you have 700 MB of free RAM. On your system, that probably means no other programs should be running.
Another consequence is that your GPU's speed is bottlenecked by how fast your computer can move memory from the RAM stick to your GPU. This can really kill performance, and unfortunately there's no way around it.
A workaround would be to:
- Set graphics settings to the very minimum
- Reduce the screen resolution of the game (It'll look like garbage, but it should bring the graphics requirements down to around Portal 2 levels)
- Wait for the devs to implement a mouse sensitivity option (which really ought to be in the game anyway)
Sadly 3d Unity games tend to not be very well-optimized. There are far more performant ways to implement the mechanics present in this game. Oh well. Props to the devs for the game mechanics.