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Asaf Dallal

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(2 edits)

Hi Apex Games — is the first movement milestone still open? My published work includes an HTML game and a Godot UI sample, both made with AI assistance.

If you’re considering a small paid first milestone, please send the budget, Godot version, target platform and the movement/camera behavior you need. We can discuss the requirements and feedback here.

After reviewing your brief and project setup, I can suggest a scope, price and delivery date.

Loop Pattern Studio v1.4 is an offline pattern editor for small game title artwork, repeating backgrounds and cover designs. Choose a repeat, match its colors to your project and export editable SVG or PNG.

Loop Pattern Studio v1.4 editor and exported notebook, print and game title examples

A quick game-title experiment with the free sample:

  1. Download the four-design sample from the product page, unzip it and open START-HERE.html, then free-pattern-studio.html.
  2. Choose Game and the Night kites design. Set Paper, Ink and Detail to your project colors.
  3. In Make it yours, replace the title and caption, then use Save layout SVG or Save layout PNG. Use Save project to keep the editable settings.

For a repeating background instead of a finished picture, use Save CSS in Mix your inks; the CSS embeds the tile. Game buttons in the finished artwork are static, so add actual controls in your engine or HTML.

The sample is free: Sunflower post, Night kites, Pebble dots and Soft waves, with tile and layout exports. The full pack is $4: all 20 designs, 60 ready-made SVG tiles, 120 PNG tiles, three HTML/CSS starters and editable source. Palette variants are not extra designs.

Get the four-design sample or the full Loop Pattern Studio pack.

Commercial use and modification in finished projects are allowed; attribution is optional. Standalone collection redistribution is excluded; see USE-TERMS.txt. AI-assisted original vector geometry, code and documentation. The pictured projects are fictional examples.

Button Sound Kit woodland cues and the offline tuning desk

A folded letter, a little brass clasp, a delivery chime. Button Sound Kit v1.4 is a small sound collection for menus, inventories and letterbox scenes.

The full pack has 80 WAVs: 24 interface events in Soft, Glass and Arcade (72 files), plus eight woodland cues. Choose a sound in the offline desk, adjust gain, coupled pitch/speed, filtering and fades, then export a separate WAV. Originals stay intact.

A working Godot 4 cue desk, reusable AudioStreamPlayer adapter, browser example and editable source are included. The WAVs are 48 kHz, 16-bit PCM, mono. The woodland effects use modeled synthesis rather than recorded foley.

Try the limited sample before buying: eight usable WAVs, their audition desk and a browser adapter. Unzip it and open START-HERE.html. Full tuning, native example and the remaining sounds are in the $6 paid pack.

Pack and free sample: https://asafdallal.itch.io/button-sound-kit

Commercial embedding/modification allowed; attribution optional, standalone sound-pack redistribution excluded. Read USE-TERMS.txt. AI-assisted sound synthesis, code and documentation are disclosed.

Thanks for testing and for calling out the automated pass. I reproduced both issues from the released v0.1 files. In a local revision, running a comparison brings the results into view and focuses the heading. The review tiles now include new records and column changes, and their counts add up to the headline; intentional edits sit separately.

The CSV comparison engine is unchanged. The revised files are local for now; the public demo is still v0.1.

(2 edits)

Is this paid request still open for Hebrew localization? Hebrew is my native language, and I speak English fluently. I can work with game and store-page text in CSV or JSON using an AI-assisted workflow. We can discuss the brief and feedback here.

Is a duplicated item ID or shifted CSV column breaking your game's data import? I take small, paid Python and CSV jobs with a written brief.

Examples: clean an item or localization table; repair one script or report; add a reusable check for missing fields, duplicate IDs or column mappings. I preserve the original file and hand over the output, editable script and a short run guide.

Here is a personal project you can try free: https://asafdallal.itch.io/catalog-change-guard. It compares two keyed CSVs and flags changed or cleared values and ambiguous IDs. It is a demo of my approach, rather than a client case study or an engine importer.

My background is about five years in data engineering. A small first job starts around US$25; I confirm the scope, fixed price and delivery after reviewing an authorized sample and expected result.

I use AI-assisted development, so please say whether that is permitted for your project and data before sharing private files. Requirements and feedback stay in written messages, without calls or interviews.

If that sounds useful, reply with a non-sensitive summary of the problem, desired output and budget. You can also enquire through my Fiverr profile: https://www.fiverr.com/cellmendstudio.

Hi RJ,

For your first app asset, I can focus on one simple fantasy item icon with editable SVG source and transparent PNG exports. The potion, gem and other props in my own Menu Marks project show the style: https://asafdallal.itch.io/menu-marks. Those are personal-project examples, not client commissions.

I create these vectors with AI assistance. Would that workflow and style fit your app? My starting estimate is US$25 for one agreed item and one consolidated revision, with nonexclusive commercial app use of the rights I hold.

We would confirm the asset, references, sizes, price, usage terms and delivery date after reviewing your brief. I handle requirements and feedback through written itch.io messages, without calls or interviews.

Rowan's garden needs water. Pip's stars are out of place. Mara's gate only opens to the right tune. You're the traveller with the letters.

I've released Lantern Walk: The Last Post, a small woodland courier game. Choose a photo, frame your face and pick a coat. The game crops that face onto the illustrated traveller on your device; you can also keep the default character.

Lantern Walk gameplay with fictional photo travellers

Try the free browser prologue: deliver Rowan's first letter, untangle her garden puzzle and make a postcard of your traveller. Its save file can carry your progress into the full game.

Free prologue: https://asafdallal.itch.io/lantern-walk-prologue

The $5 full game has three evenings and nine deliveries, hidden notes, changing weather and a final letter to bring home. You earn stamps for equipment and unlock a firefly route challenge. The download includes the Windows edition and editable HTML/source bundle.

Full game: https://asafdallal.itch.io/lantern-walk

If you try the first route, I'd welcome a short comment on whether the garden puzzle is clear and the photo traveller feels part of the scene.

Made with AI-assisted code and writing, synthesized cues and generated illustrations. The portraits shown in the gallery are fictional examples.

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I made a small browser tool for comparing an original CSV with an edited copy. It can review product exports or other keyed tables, such as item lists and localized text. The early prototype is free:

https://asafdallal.itch.io/catalog-change-guard

I'm looking for feedback from people who recently edited a CSV. Try the fictional example first: there is one intended price change, one cleared vendor, one missing record and one new record. CSV contents are processed in the browser; there is no store connection or catalog upload.

Two things I'd like to learn:

1. Is it clear which change was intended and which ones need review?

2. Would this catch anything your current checking process misses? A confusing or unnecessary finding is just as useful to hear about.

The code and text are AI-assisted. Other free comparison tools exist, so I'm trying to find out whether this particular report helps. It doesn't simulate an import or guarantee store safety. Please share a short description in the comments rather than private CSVs, customer details or credentials.

I’ve released Menu Marks: matching menu, settings and inventory layouts for small game projects.

Menu Marks menu, settings and inventory screens

Full pack: $3

  • Working HTML/CSS/JavaScript screens in Moss, Clay and Night palettes.
  • 64 editable SVG icons, PNG exports and matching image components.
  • Custom accent/corners, CSS palette export and recolored SVG ZIP export.
  • Godot 4 themes and a separate native theme gallery for Button, PanelContainer, LineEdit and ProgressBar. The inventory screen is a browser layout.

The free sample includes eight icons, four Moss button states, an editable static menu preview and a limited icon browser.

Editable source is included. Commercial embedding and modification are allowed; attribution is optional. Standalone collection resale is excluded.

AI-assisted original geometry, design, code and documentation. No third-party artwork or icon library is included.

Free sample and full pack on itch.io