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Arthur_D

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A member registered Feb 05, 2019 · View creator page →

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update #???

le monke happy


(we're almost through, cant wait to show you our work)

brother

monke great, but super monkie bounce fatal better

hoo hoo hoo hoo, oo oo oo AH AAAH AAAAAAAH *simian screams*

update #4 

so far so good! 

model/animations and environments  are in the work

update #3

ready for the 2nd day!

update #2

gameplay development is progressing well and we're already having fun on the prototype :)

heres some more visual elements, a car, the nearly completed character model and some VFX prep




update #1

as you couldnt have guessed we're making a game featuring monkeys

it will include a track, elements that are off the track or "hors piste" , some people might even call it a racing game ... we'd like to keep the secret a bit longer on our game's gameplay loop


here is some visuals to feast your eyes on


cia ciao

(1 edit)

hi 🐒monkie team here 


Marceau Riet

Matteo Tollemer-Bologna

Vincent Lebarbé

Léo Moreau

Arthur Devy

premiere run any%

Last update : We're done !

Game link : https://itch.io/jam/emotional-game-jam-2020/rate/572243

It was a lot of fun, and although we had some technical issues we all felt like we were learning things while doing it 

The game does not include some intended features like PvE multiplayer,  collectibles and platform phases but the prototype feels good enough to us :)

One thing we would have liked to integrate more is the storytelling but the technical aspects took most of the spotlight of our work process.

Anyways, we hope you'll like it ! The last one standing is going to sleep now too 


I guess we werent slick with that one ...

Final post and build coming in a couple of minutes :) !

ehhhhhh props








Emilie is working on more animations for our character as well as UI elements 



At long last we managed to integrate our animated robot into the scene


i feel like there's a major plot twist coming

random props montage : fences and wall edition

(1 edit)

3rd update :



We are mostly done with both parts of the model, now the kids are busy merging them
Once we have the model Emilie will then make the rig and animation for it (since its a lot of work the rest of us are probably going to work on other task related to it)

I made a quick texture for the start/end ; unfortunately i ended up dumping my works on shader graph  since we decided not to use the high definition render pipeline



Next is a low poly ship that'll be used as a background prop



In the next hours we hope to work on texturing the main character and do some UI design

Mathis is polishing the movements of the character, we aim to have a very smooth gameplay experience before we start to work on level design

Music wise, Emilie has an updated version of the soundtrack to share :
https://vocaroo.com/gGwuUGNMxyG

8th hour : we wrapped up the concept phase and are now working on the main props of the game

Following this concept, Pierre-Marie and Valentin are currently working on the model for the game character

We should be done with it before tomorrow.

I'm personally working on some assets that you'll be able to find on the track like the starting points, stone debris and checkpoints, as well as textures and shaders in unity 



Mathis was having trouble with some interactions he had to program but everything should go smoothly by now

Emilie is still working on the music while giving advices and preparing the rigging / animation phase

here's a snippet of our game's main theme, a synthwave inspired song mixed with a moody melody to highlight the sad part of the plot 

https://vocaroo.com/2vTuKC5yWnj

4 hours in we're settled with the pitch for our game : 

The playable character is a cyborg whose family has been taken away from him. His only chance to save them is to partake on a deadly racing game where he has to compete against other cyborg and reach the finish line through the checkpoint without being killed by his opponents

Gameplay wise, we want a fast paced experience with the possibility for the player to slide or skid on the ground (with some platforming action if with manage to make it)


So far 3 of us have been working on the main character design

The final design is not finished yet because we want to be sure about the characters proportions, but the final design will most likely be derived from this one

In the meantime Valentin made some props for our first blockout of the racing track, as well as some robots body parts. We aim for a cartoonish/low poly render in the end for it to be easier to rig and animate but it gave us an idea of the overall process


Emilie started working on music and sound production, we can't send a preview yet but the first sample sounds very promising !

The programming part is handled by Mathis and he is progressing quickly towards our objective of having the basic gameplay mechanics ready for tonight 

you might have figured it out since you posted this, but once you've entered the jam you just have to create a topic with your team's name on the community tab and update every  4 hours or whenever you feel like it

Once we reach the deadline the official topic will be updated with infos regarding how to submit your build

(3 edits)

Hi ! Introducing this year's lineup :

Mathis (@Mad Math)
Emilie (@Caelyce)
Arthur (@Arthur_D)
Pierre-Marie (@Pierre-M)
Valentin (@njutestla)

Good luck yall :)          
                                                                                                                         

        


in case our submition isnt working here is the link to the itch page for our game https://arthur-d.itch.io/ruined-city

(1 edit)

28h :  we're all working on different aspects so gathering our progress and showing new stuff is a bit hard but we're still running

we aim to wrap up on the graphics by tomorrow morning, that should allow us to focus on the assembly of each part, including music which we still to start working on

(2 edits)

some progress made within the past few hours, oompaloompas are currently building the city



update after 20h :


more building and props for the city 

,


progress regarding the level design although  the final version will be a lot less linear :


reasted and ready for a full day of work

16 hours-in report

added text boxes



character animation and environments are still in progress
added new environmental hazard on the map

we're back to work

2nd report 8 hours after the start of the project :


idle animation for the main character s sprite are mostly done, once the walking phases are done we'll need to do some tweaking for them to work in the engine


while it still looks like garbage the game's prototype is still able to showcase the original ideas we had for the gameplay, so next we'll have to focus on story-telling, lexel design and bug fixes

Liam is also working on environment



One of us is currently resting and we will probably do the same at some point in the night so we won't post reports regarding our work until next morning.

4h report : despite the lack of visuals the core gameplay is established, now we have to work on the most difficult feature to add (yet)




We are still working on concept arts but soon  we should be able to work on pixel art assets


(1 edit)

Hi !

members : Arthur, Liam and Cedric