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4 hours in we're settled with the pitch for our game : 

The playable character is a cyborg whose family has been taken away from him. His only chance to save them is to partake on a deadly racing game where he has to compete against other cyborg and reach the finish line through the checkpoint without being killed by his opponents

Gameplay wise, we want a fast paced experience with the possibility for the player to slide or skid on the ground (with some platforming action if with manage to make it)


So far 3 of us have been working on the main character design

The final design is not finished yet because we want to be sure about the characters proportions, but the final design will most likely be derived from this one

In the meantime Valentin made some props for our first blockout of the racing track, as well as some robots body parts. We aim for a cartoonish/low poly render in the end for it to be easier to rig and animate but it gave us an idea of the overall process


Emilie started working on music and sound production, we can't send a preview yet but the first sample sounds very promising !

The programming part is handled by Mathis and he is progressing quickly towards our objective of having the basic gameplay mechanics ready for tonight