Is there a demo video for glTF?
ArtemisGraphic
Recent community posts
Ok, I'll try with loops then, not my ideal solution but it could work. Also, is there any keyboard equivalent for Input._gamepadStates ? So that I can make a check to see if a keyboard key is pressed? I tried with input._latestButton but it does not work. I'd like to make a global event mapper for both keyboard and gamepad to recognize which button is pressed, but I don't want to make an event for each key. Where every button call the same event which recognize the input. Bind event to buttons is a bit akward for me because a button could be pressed to do more things, I'm trying to replicate a "configurable" key mapping.
Allright, I already got the common event method figured out. I’m thinking of a way to have the script wait for the key to be pressed; if I’m inside the menu (I usually use labels for picture menu), the script should wait for an input before going to a new label, I was thinking of a cycle but could I don’t think it’s ideal... is there some similar script? Something like a “wait for (UP, Down) key”, then if one is pressed proceed with the script?
That's awesome! it works now. However I might have found another issue, I'm trying to insert a number in the file name, say I want to show picture Actor2_3.png, I enter Actor2_\v[3] (variable 0003 value is 3), but It does not get displayed, but when I get back to edit the field, the character / has been changed to \ (as if it was a path). Am I doing something wrong?