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ArtemisGraphic

15
Posts
19
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A member registered Jan 02, 2021 · View creator page →

Recent community posts

Is there a demo video for glTF?

...still nothing?

(1 edit)

Will it be possible to use 3d models also for the character?

Ok, I'll try with loops then, not my ideal solution but it could work. Also, is there any keyboard equivalent for Input._gamepadStates ? So that I can make a check to see if a keyboard key is pressed? I tried with input._latestButton but it does not work. I'd like to make a global event mapper for both keyboard and gamepad to recognize which button is pressed, but I don't want to make an event for each key. Where every button call the same event which recognize the input. Bind event to buttons is a bit akward for me because a button could be pressed to do more things, I'm trying to replicate a "configurable" key mapping.

(1 edit)

Allright, I already got the common event method figured out. I’m thinking of a way to have the script wait for the key to be pressed; if I’m inside the menu (I usually use labels for picture menu), the script should wait for an input before going to a new label, I was thinking of a cycle but could I don’t think it’s ideal... is there some similar script? Something like a “wait for (UP, Down) key”, then if one is pressed proceed with the script?

Hi! no problem! your work is great :)
I have a question, I was trying to make something like the "key input processing" command, would it be possible with this plugin? Like if I'm making a menu with pictures and I want to go to a new tab by pressing R2, is it possible to make something like this?


Hi! Any progress? :)

Ahhh I didn't knew it! I guess autorun is the only option then, like in the old RM2K3 days XD

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With this plugin would it be possible to pause the game but run common events? for example, if I want to make a "on-map" menu with pictures, can I pause the game and run the pause game event (so to allow navigation)?

That is awesome! really nice job.

This is awesome! does it work with gamepad? or, are you planning to add gamepad support? (like a full input plugin)

Great! It's so much better than the default picture system, it's a shame they didn't even implemented variables for the IDs. I wonder if it would be possible to erase pictures in a determinate intervall (from Id – to Id), or just "All" pictures.

That's awesome! it works now. However I might have found another issue, I'm trying to insert a number in the file name, say I want to show picture Actor2_3.png, I enter Actor2_\v[3] (variable 0003 value is 3), but It does not get displayed, but when I get back to edit the field, the character / has been changed to \ (as if it was a path). Am I doing something wrong?

I'm trying to show a picture with an ID based on a variable but it does not work, in addition, if I go back and try to edit the field, it changes to 0. It looks like variables are not supported for pic ID.

Looks awsome! Would it be possible to create an effect like this? Where tall objects are above lower layers of fog?