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ArrBianca

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A member registered Nov 15, 2014 · View creator page →

Creator of

Recent community posts

What a fun game! I loved playing it, thank you!

Thank you for your kind words

Here... is what I was able to get done. It really really isn't a lot.
https://mudkip1123.itch.io/junebug

Well I feel pretty bad. Stuff came up, didn't get to finish everything I had planned. I'll submit what I have now. 


I learned a lot, and I think that's the important thing?

Well. We're in the final stretch. Gonna get this finished up for the deadline. 


Despite the lack of actually-fun-game-ness present in my little project, I'm real happy with what I learned and I think I'll be way more able to tackle the next project I start.

This is really really cool.

Here's an update! I have map loading working. It also reads the positions of bees and the player, and turns them into actors from map tiles.

'Walls' are flowerbeds, and each tile's flowers are randomized colors so it doesn't look too samey!

WHAT NEXT

Things we have:
- A player that moves and shoots
- Two bugs that do things
- Collision detection between actors

Things we want:
- Build maps for a couple levels. It'll just be shoot bees for now
- Make a thing to load up the rooms. Probably use what I can see in the celeste game as a guide.
- progress to next room when a condition is met
- Walls you can't pass thru. For interesting shaped levels

CATERPILLAR HOP

I'll definitely have something to submit by the end of this.

Game of the year 2018, calling it now

(love this)

Didn't do anything for a few days :(
Just added collision detection though so that's a step

BEES? more like... FLEES

I'd heard that they're more scared of me than I am of them but isn't this a little silly

or: I think I swapped a sign or two somewhere in there

Ah thank you! And good luck on yours as well, I'm excited to see how you do ^.^

WHAT NEXT

Things we have:
- An actor framework
- A player that moves and shoots
- A bee looking for work

Things we want for the next stage of development:
- 'follow player' behavior. Maybe this could be written as a dropin 'update' function and applied to multiple enemy types if desired
- collision checking for the player, enemies, and shots
- one more (for now) enemy type

UPDATE: BEEEEE


(1 edit)

Tonight, I did some refactoring, cleaning up from the slapped-together job that was the shooty code. 
Took a page out of the books of some of the demo programs and reduced all of my game objects to 'actors' of varying specificity. This let me build draw and update callback functions into the tables of each actor, and majorly simplified the process of calling them. Additionally, things are now nice and generic for when I move on to adding more

Next up will be adding an enemy type that just tries to chase the player around. Look out!

First game jam? How about, first game.
Making a top down shooter thing with a garden theme. At least, that's the plan. Let's see how it goes!

Using Pico-8 to make this and I'm having a lot of fun putting in some work when I can.


I have a circle that moves and shoots, how cool is that?

I'll try and post gifs and stuff. Looking forward to seeing everyone else's projects and finding out just how far along I'm gonna get.