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[Devlog] Junebug

A topic by ArrBianca created Jul 19, 2018 Views: 389 Replies: 22
Viewing posts 1 to 13
Submitted(+1)

First game jam? How about, first game.
Making a top down shooter thing with a garden theme. At least, that's the plan. Let's see how it goes!

Using Pico-8 to make this and I'm having a lot of fun putting in some work when I can.


I have a circle that moves and shoots, how cool is that?

I'll try and post gifs and stuff. Looking forward to seeing everyone else's projects and finding out just how far along I'm gonna get.

Submitted (1 edit)

Tonight, I did some refactoring, cleaning up from the slapped-together job that was the shooty code. 
Took a page out of the books of some of the demo programs and reduced all of my game objects to 'actors' of varying specificity. This let me build draw and update callback functions into the tables of each actor, and majorly simplified the process of calling them. Additionally, things are now nice and generic for when I move on to adding more

Next up will be adding an enemy type that just tries to chase the player around. Look out!

Submitted(+1)

UPDATE: BEEEEE


Submitted

WHAT NEXT

Things we have:
- An actor framework
- A player that moves and shoots
- A bee looking for work

Things we want for the next stage of development:
- 'follow player' behavior. Maybe this could be written as a dropin 'update' function and applied to multiple enemy types if desired
- collision checking for the player, enemies, and shots
- one more (for now) enemy type

Submitted(+1)

BEEEE!!
This project looks super nice!! I hope you have a lot of fun making it, and I'm excited to play it when it's in a playable state!! I'm a complete newbie too, so I'm happy to see you getting out there and making something cute.

Submitted

Ah thank you! And good luck on yours as well, I'm excited to see how you do ^.^

Submitted(+1)

I'd heard that they're more scared of me than I am of them but isn't this a little silly

or: I think I swapped a sign or two somewhere in there

Submitted

BEES? more like... FLEES

Submitted

Didn't do anything for a few days :(
Just added collision detection though so that's a step

Submitted (1 edit) (+1)

Collision is huge! I kind of like how the player character turns red when it's colliding with a bee. I find it cute, for some reason.

Also, no worries about not being able to work for a few days. Even a little progress is progress.

Submitted(+1)

Ooooh I love pico 8. I hope I could test your project at the end of the jam.

Submitted

I'll definitely have something to submit by the end of this.

Submitted(+1)

Woohoo, a bee!

Pico-8 is awesome. Although I never finished anything on it, I learned a lot just by trying things. I use App Game Kit, and a lot of what I code on it I learned by coding on Pico-8. (I also tend to use its color palette too).

Your game is looking good. I want to try it when its finished. I really enjoyed the bee sprite XD

Good luck!

Submitted

CATERPILLAR HOP

Submitted

WHAT NEXT

Things we have:
- A player that moves and shoots
- Two bugs that do things
- Collision detection between actors

Things we want:
- Build maps for a couple levels. It'll just be shoot bees for now
- Make a thing to load up the rooms. Probably use what I can see in the celeste game as a guide.
- progress to next room when a condition is met
- Walls you can't pass thru. For interesting shaped levels

Submitted(+1)

'Walls' are flowerbeds, and each tile's flowers are randomized colors so it doesn't look too samey!

Submitted(+1)

Here's an update! I have map loading working. It also reads the positions of bees and the player, and turns them into actors from map tiles.

Submitted

Well. We're in the final stretch. Gonna get this finished up for the deadline. 


Despite the lack of actually-fun-game-ness present in my little project, I'm real happy with what I learned and I think I'll be way more able to tackle the next project I start.

Submitted

Well I feel pretty bad. Stuff came up, didn't get to finish everything I had planned. I'll submit what I have now. 


I learned a lot, and I think that's the important thing?

Submitted(+1)

Hey, I didn't get to finish everything I planned either. Fact of the matter is: we both made something. You made a game-- nothing can change the fact that you made a game. A real, actual game with programming and graphics and stuff. That's amazing! And it means you know more than you did before; you're more experienced than you were before, and hopefully you had some fun in the process. That's what this jam's all about.

And if you're dedicated to this project and wanna make more out of it after the jam... You can do that! Totally up to you. World's your oyster.

I, for one, can't wait to play your game.

Submitted

Here... is what I was able to get done. It really really isn't a lot.
https://mudkip1123.itch.io/junebug

Submitted

Thank you for your kind words

Submitted(+1)

The graphics are lovely. I legitimately love how the game looks. Mechanics-wise, the player actor actually controls very well-- the movement speed and control over shooting direction while moving are responsive and feel like they'd be perfect for dodging enemy attacks.

For 2 weeks of development time (Which is an extremely short amount of time), I think it's a lovely prototype. At the very least, I'm excited to see what you make in the future.