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A member registered May 19, 2016

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This game looks great so far (I've played the first four levels)!  I love how clever the puzzles are already, and I'm really looking forward to seeing where you take the concept (I'm going right back in after writing this).

UPDATE: I've now finished the game, and can confirm that I did love how clever the puzzles were, and I did enjoy where you took the concept.  :)  One thing I did think was a little odd -- not wrong, but odd -- was how strict some of the platforming was in the later levels, given that up to that point Qavo had sold itself to me as a puzzle game.  In particular, I felt like the "sticky walls" when falling was probably intended to be helpful, but actually made some of the platforming harder (when I noticed it at all).  Just a thought.


There seems to be a bug with the "block mode" when using a gamepad (I'm using an XBOX 360 wireless gamepad): switching between modes is fine, but rearranging the blocks doesn't work (they either only move halfway, or all the way off the screen, and eventually you have to just restart the level).  Everything seems fine in "player mode".

(To clarify: with keyboard controls, everything is fine.  It's only when using my gamepad that I see issues.)

I may be having a similar problem (with version 1.2, downloaded/installed today); whenever the shrine raises up into the air, I drop through the floor and remain standing at the top of the ziggurat.  When it comes back down, I come back up through the floor and can walk back out.  I'm kinda assuming you want to be up there to use the scope to see something in the distance...otherwise I can't find a "gameplay" use for it (as opposed to its primary use for sightseeing).

This turned out to be a lot more fun than I expected.  :)  Two things you might want to think about for next time:

  • There's no indication that it's time to show that meddling duck who's boss once you've gotten everything
  • There's no way to quit; you have to background the game and just kill it from the OS

But of course, none of that takes away from the epic fun of running rampant through the office, destroying everything...nice job! :)

I'm getting a crash on start due to a missing file called "MSVCP140.dll". It looks like this is part of Microsoft's "Visual C++ Redistributable for Visual Studio 2015", available for free download at <>. Can you confirm (and/or update the game to include this file in the install)?