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(2 edits)

Yikes, I'm really sorry it took so long to reply to this after asking you to do stuff...life kind of got in the way.  blech

Anyway, these are the IWADs you're using, based on those checksums:

Your filename
iwad-patches filename
Description
doom2.wad
doom2_1.9.wadDoom 2 1.9
doom.waddoom_ud.wadUltimate Doom (1995)
nerve.wadnerve_bfg.wadBFG Edition
plutonia.wadplutonia_1.9.wadOriginal retail box
sigil.wadn/a (not an IWAD)
Sigil 1.21
tnt.wadtnt_1.9.wadOriginal retail box

That's not the whole story, though.  For example, I have SEWERS.WAD and BETRAY.WAD which WadSmoosh does detect and use.  There's also some stuff about widescreen assets; I'm not sure if I personally care about that stuff since I'm just here for what happens after the menu, but if we're going to be pedantic about it (and I certainly have a pedantic streak :P) then I suppose it's worth bringing up.

There's a comment further down that seems to be a full list of everything, that I somehow missed before; would you mind taking a quick look and confirming that this is the list of all the WAD files you need to "max out" the final output file?

https://itch.io/post/2635901

The Master Levels WADs only have one version so I won't clutter up this table with them, but thanks for confirming the checksums.  :)