Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

arnaugamez

3
Posts
1
Topics
A member registered Dec 13, 2015

Recent community posts

As the theme of the libgdx jam has been announced, "Life in space", I'm just going to write down some ideas for my game:

- Screen/space bounds. Going beyond them and you will die

- Controls: simple tap or "line drawing"?. Perhaps limited "ink" for the drawing?

- Non-static background.

- Collectable items during the game?

- Main character: humanoid or kind of a ball?

- Increase game speed

- Infinite game. Unless you die, the game continues.

- Score according to the time being alive.

Hello everyone, this is going to be my own DevLog for the libgdx Jam.

Every time I do something related to the game I will publish it here.

I will be using Android Studio (IntelliJ) as my IDE and gimp for graphic. I'm not already sure what I will be using for the sound.

I hope you will enjoy it!

(1 edit)

Hi, I'm Arnau and I'm studying Maths & CS.

I have developed a couple of simple games using libgdx at my free time.

I'm going to work alone in this jam. I will be able to work on it for only a week.

Probably I will only reuse my own code from other projects, but I do not discard anything.

I hope you will enjoy it.