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As the theme of the libgdx jam has been announced, "Life in space", I'm just going to write down some ideas for my game:

- Screen/space bounds. Going beyond them and you will die

- Controls: simple tap or "line drawing"?. Perhaps limited "ink" for the drawing?

- Non-static background.

- Collectable items during the game?

- Main character: humanoid or kind of a ball?

- Increase game speed

- Infinite game. Unless you die, the game continues.

- Score according to the time being alive.