I really love it.
I'd like to had it in other language ( like French )
I fell that the concept could be great but I don't understand how to interact with all the trap
I find how to move the laser by mistake but I stay with the jumppad and the saw blade in the air ...
I couldn't activate it how I would
A good tutorial could change everything ( or at least an explicative text )
Hello , nice game by the way
I just found a bug : if you manually drop an egg on top off sell zone ( very high ) and catch it after , it already sell it ( but you still had the egg )
After , you take the egg and drag it into the sell zone ( no drop this time ) and it's sell again
Details :
I like the concept !
But yes , it's short :')
Some suggestions and observations :
Nice concept but here is some suggestion :
at least a small explanation on haw to read the panel could be interesting ( took me way too long to understand )
The bird permit to skip some part off the game ( finished without the jetpack and or the ground break ), if you jump on it and jump repeatedly with the good timing you can use them as moving platform
when you use the blue potion, than you attract an enemy than you hide behind your invocated slime , the enemy keep trying to reach you so push your slime and you , but your reach permit you to hit the enemy freely
I find the concept nice but I want to click on potion selection every time ... maybe make it clickable ?
Also, in not full screen , the brew potion menu button is hide behind the full screen button
Also how the we heal ?
For suggestion
I like the concept !
i have a lot of idea to add sooooo some suggestion
I like the games , love the graphics and the concept
Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.
Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )
The thrower feel very end game.
I think that more upgrade in the brain could be cool.
Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )
Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )
I don't understand why and when the wild bush stop spawning.
Also , the kitchen storage could go beyond 200 ( I often had like 212/200 )
And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )
nope you couldn't do it , it is or frostire or ice and heat
kitchen with brochettes and glaces flambées, farm to meatballs ( helped by trap factory , with maxed meatballs value ) orchads to hot sauces , when your kitchen is hot sauce maxed , switch to cold
The combo will activate frostfire with optimised brochettes productions, and you'll reach the 1 m
Hi, the concept could be cool but some improvement needed
BUG
IDEA
just go to lvl 509
I like the concept but I find some bug
when you have something running in the back ( whatever it is , if it's update some item quantity it make it ) if you launch a battle the text of the battle is wiped at any new items created ( a refresh maybe ? )
The cooking area is quite bugged , some time I click just before the zone and cook it like 10% before the start ), and some time I click in the zone but the end of it ( like 10% before the end ) and burn it
when you unlock a new drop from monster it took some time before you could see the new drop in the hover
the sapphire Ring is sorted bottom but the ruby is sorted top list.
The title of the enchanted sapphire ring should contains the effect.
Some suggestion