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Arkolium

98
Posts
A member registered Dec 06, 2024

Recent community posts

I really like the concept and wish so much more level !
I think that maybe a timer on top screen and a personal best could be great !
Maybe a death counter and a jump count also

And maybe give "medal" for finishing it in less than x times or x jump 

of course it is satisfying , just maybe put wall limit to the level , I go way to far right :')

Nice concept
Wish that there is more level 
and maybe a torque power based challenge also

(1 edit)

I like the games , love the graphics and the concept 

Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.

Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )

The thrower feel very end game. 

I think that more upgrade in the brain could be cool.

Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )

Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )

I don't understand why and when the wild bush stop spawning.

Also , the kitchen storage could go beyond 200 ( I often had like 212/200 ) 

And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )

nope you couldn't do it , it is or frostire or ice and heat

kitchen with brochettes and glaces flambées, farm to meatballs ( helped by trap factory , with maxed meatballs value ) orchads to hot sauces , when your kitchen is hot sauce maxed , switch to cold 

The combo will activate frostfire with optimised brochettes productions, and you'll reach the 1 m

(1 edit)

I'm a Mac user and I love this game ( the actual Kongregate version ).
So hope see update continue ( or a Mac version for steam maybe .... )

I maybe just put a filter button at the right of the search bar that open a drop down with all logo , select it and it filter 

Great games, every times I think that something is missing, I unlock it !
I just hope to see it available on Mac desktop when it is finished

Maybe add a filter to the building list by what they produces ( i'have a shortage of energy, filter by energy output and bam , find )

Nice concept and nice beginning !
I see sooooo much possibilities with this game !

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Nice concept but fast you don't need to think and juste scale vampire coffin + obelisk or angel 

Maybe some neighbour interaction  like zombie near ghost boost them , but get nerf if vampire near or obelisk boot vampire , angel nerf them but boost ghost twice much 

Maybe also zone boost 

(1 edit)

It's feel a lot like progress knight ( for the early game , I'm not that far in the game ) 

Adding XP/Day could be interesting. Also , show the real revenu of job direct in the list is easier

The full blue bar progression arrive too soon ( that is note that much fast )

when you launch a second game, the 'timing and accuracy' of the finishing level screen  windows stay in top of the answers

(1 edit)

In the beginning of the game I soft lock myself by using instant all my souls to the engine and doesn't have one for the step 2

also, when placed , the device became unmovable 

please English translate

Hi, the concept could be cool but some improvement needed

BUG

  • The sprinkler doesn't seem to work ( or it's not obvious )
  • the solar panels doesn't seem to work 
  • I don't understand the succubus and when buying one, don't see any change in production
  • The lab don't do anything

IDEA

  • I like the idea of the lab and the research 
    • a now tab
    • is really really important in that kind of game , gave a new dimension
  • show the upgrade on the wheat field 
    • little worker in the fields that change skin like each 25 / 50 
    • the sprinkler and the demons could be interesting
  • Show a little logo near the name of the upgrade 


    I maybe also add an auto the from chest upgrade, it is clearly the most boring part.

    And of course a lot of other upgrade like :

    • auto cleaner
    • greater sword value ( or just bigger sword ) 

    like the game , but it is explained nowhere that you could jump 

    Also , after a loose if you launch a new game , the hero never come and you are stuck , had to reload the page

    I don't know if it's normal but when I unclock auto click, I just keep lmb , hover all the dirt in one go then stop doing anything and the sword clean itself 
    it seems that once a zone is 'selected' for auto click it stays as it 

    cool game , nice music and perfect hint !

    For a first it's very good ;)

    at a point , my game became laggy and at this moment the cooking zone became bugged , sorry I can't really explain why and when ... 

    I'm going to try to find how to reproduce but nothing sure 

    (1 edit)

    just go to lvl 509 
    I like the concept but I find some bug 
    when you have something running in the back ( whatever it is , if it's update some item quantity it make it ) if you launch a battle the text of the battle is wiped at any new items created ( a refresh maybe ? ) 

    The cooking area is quite bugged , some time I click just before the zone and cook it  like 10% before the start ), and some time I click in the zone but the end of it ( like 10% before the end ) and burn it

    when you unlock a new drop from monster it took some time before you could see the new drop in the hover 

    the sapphire Ring is sorted bottom but the ruby is sorted top list.

    The title of the enchanted sapphire ring should contains the effect.

    Some suggestion

    • a way to easily permit to know how to drop what ( if already dropped this way ) like by hovering it in the inventory or his name in a recipes
    • currently you could only use mana potion in battle , so when craft enchant I had to go to a battle , use it , close it , got to craft ( just a use button in inventory)
    • a clear way to explain how to get pet ( I don't understand it ) 
    • make the construct category more clearly related to the camp part ( the same pop up when you don't had it and a redirect when you had unlock it ) and so why keep the camp buttons in top ?
    • I find more accurate to call info => wiki 

    I like the game , missing of course some level 
    also I feel that a tutorial could be cool 
    Or at least force the order of the level , I begin bi the one with breath in and out , it took me time to understand

    nice game !
    I think I find a small bug, on the last level as the sun , I go too far and disappear , I go back and my skin re appear.

    I done a cmd+v ( on safari ) and it keep type V unlimited 

    Okey, I correct , I just try and it work alright.
    When you are in preview you couldn't rotate them.
    You have to place the first end of the convoyer then you could rotate it and place the other end.
    But the auto connect is sometimes annoying , I maybe diminue the range of it

    (1 edit)

    I try to put 2 in a row.
    It correctly auto connect each other.
    But the direction of the convoyer belt go in direction of the other ( the direction are converging ) and I cannot change the direction of the one I'm trying to put ( the rotate button doesn't do anything)

    The only way I find for change the direction is to go further, rotate it , go near again

    And other things, I don't find how to remove an installed tools

    when a convoyer belt is joining an other , the direction is unchangeable with r

    I'll maybe add a map also , and a short explanation for the tools like the drill that took me some try to make it work 

    So , the first thing to add of course the ammo counter , give the possibilities to modify the sensibility ( way to high for me ) and a walking system

    interesting concept
    Maybe add a shop ( each collected block is 1 coin ) where you could buy :

    • mining speed
    • move speed
    • more life
    • ....

    Add a xp system that unlock abilities ( like remove a bomb if you activate it )

    Add sub zone , the deeper you go the harder it explode or the longer it take to break block

    So if there is sub zone , add a map

    Add a signalling system ( for signal bomb ) 

    If sub zone , then other block then a crafting system ( like fast road or even portal )

    A way to heal

    the beginning is quite slow 
    When you buy the bag upgrade the message said : mouvement speed upgrade

    Really nice demo 
    Maybe a magnet upgrade could be cool ( for grab bone fish from further ) 
    Maybe 
    It could also be cool to have different kind of enemy like range shooter 

    oh no , the game doesn't launch on safari

    my mouse wasn't "capture" so a bit more difficult

    (1 edit)

    404 not found I had to click to return home page

    nice idea
    but too hard to see what to do 

    it took me time to understand how to make my first gurd ( the first one should be more explained )
    Also I don't understand why couldn't I left click on my items bar for select items 

    when I throw the stock it don't always work ( maybe LMB click could make it easier )

    In the down I don't know how many cash I had.

    Maybe a sticky header ?

    Also maybe a bonus for the "elite portfolio" like a x2 

    I don't understand how to mine , how to craft , where my bought items goes ... some explanation text at least , or a tutorial please

    I cannot open the door at the bottom ( in any room ) 

    I often arrived at a point where I couldn't open any new room but hadn't finish the game

    The dash ability is wayyyyyy to op