Fabulous game !
Arkolium
Recent community posts
at least a small explanation on haw to read the panel could be interesting ( took me way too long to understand )
The bird permit to skip some part off the game ( finished without the jetpack and or the ground break ), if you jump on it and jump repeatedly with the good timing you can use them as moving platform
when you use the blue potion, than you attract an enemy than you hide behind your invocated slime , the enemy keep trying to reach you so push your slime and you , but your reach permit you to hit the enemy freely
I find the concept nice but I want to click on potion selection every time ... maybe make it clickable ?
Also, in not full screen , the brew potion menu button is hide behind the full screen button
Also how the we heal ?
For suggestion
- interaction between potion could be cool , like a blue on a red make a red slime
- Destroy the bush don't give anything , make it give us somethings
- make the potion effect stackable , 2 green potion should make double damage
I like the concept !
i have a lot of idea to add sooooo some suggestion
- Increase speed more fastly ( first game and pass the minute I find it to long )
- Add money for have something to keep from a part to an other ( money = time survived or golden nugget that you had to hit )
- So if money, of course upgrade , like increase health
- maybe some super power like invulnerability for 5 second or golden nuggets rain
- So if add health maybe adding a defence dimension by protecting the sun also
- Control the rotation speed could be fun ! ( just the side arrow could do the work )
I like the games , love the graphics and the concept
Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.
Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )
The thrower feel very end game.
I think that more upgrade in the brain could be cool.
Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )
Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )
I don't understand why and when the wild bush stop spawning.
Also , the kitchen storage could go beyond 200 ( I often had like 212/200 )
And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )
nope you couldn't do it , it is or frostire or ice and heat
kitchen with brochettes and glaces flambées, farm to meatballs ( helped by trap factory , with maxed meatballs value ) orchads to hot sauces , when your kitchen is hot sauce maxed , switch to cold
The combo will activate frostfire with optimised brochettes productions, and you'll reach the 1 m
Hi, the concept could be cool but some improvement needed
BUG
- The sprinkler doesn't seem to work ( or it's not obvious )
- the solar panels doesn't seem to work
- I don't understand the succubus and when buying one, don't see any change in production
- The lab don't do anything
IDEA
- I like the idea of the lab and the research
- a now tab
- is really really important in that kind of game , gave a new dimension
- show the upgrade on the wheat field
- little worker in the fields that change skin like each 25 / 50
- the sprinkler and the demons could be interesting
- Show a little logo near the name of the upgrade
just go to lvl 509
I like the concept but I find some bug
when you have something running in the back ( whatever it is , if it's update some item quantity it make it ) if you launch a battle the text of the battle is wiped at any new items created ( a refresh maybe ? )
The cooking area is quite bugged , some time I click just before the zone and cook it like 10% before the start ), and some time I click in the zone but the end of it ( like 10% before the end ) and burn it
when you unlock a new drop from monster it took some time before you could see the new drop in the hover
the sapphire Ring is sorted bottom but the ruby is sorted top list.
The title of the enchanted sapphire ring should contains the effect.
Some suggestion
- a way to easily permit to know how to drop what ( if already dropped this way ) like by hovering it in the inventory or his name in a recipes
- currently you could only use mana potion in battle , so when craft enchant I had to go to a battle , use it , close it , got to craft ( just a use button in inventory)
- a clear way to explain how to get pet ( I don't understand it )
- make the construct category more clearly related to the camp part ( the same pop up when you don't had it and a redirect when you had unlock it ) and so why keep the camp buttons in top ?
- I find more accurate to call info => wiki
I try to put 2 in a row.
It correctly auto connect each other.
But the direction of the convoyer belt go in direction of the other ( the direction are converging ) and I cannot change the direction of the one I'm trying to put ( the rotate button doesn't do anything)
The only way I find for change the direction is to go further, rotate it , go near again
And other things, I don't find how to remove an installed tools
interesting concept
Maybe add a shop ( each collected block is 1 coin ) where you could buy :
- mining speed
- move speed
- more life
- ....
Add a xp system that unlock abilities ( like remove a bomb if you activate it )
Add sub zone , the deeper you go the harder it explode or the longer it take to break block
So if there is sub zone , add a map
Add a signalling system ( for signal bomb )
If sub zone , then other block then a crafting system ( like fast road or even portal )
A way to heal