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(1 edit)

I like the games , love the graphics and the concept 

Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.

Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )

The thrower feel very end game. 

I think that more upgrade in the brain could be cool.

Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )

Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )

I don't understand why and when the wild bush stop spawning.

Also , the kitchen storage could go beyond 200 ( I often had like 212/200 ) 

And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )

(+1)

I'm glad you enjoyed the game! Thank you for the detailed feedback, I really appreciate it. I will write down and consider your suggestions!

Regarding the synergies, I agree with you, I will definitely look to add more of them and have more viable build variations as I update the game further!