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when you use the blue potion, than you attract an enemy than you hide behind your invocated slime , the enemy keep trying to reach you so push your slime and you , but your reach permit you to hit the enemy freely 

I find the concept nice but I want to click on potion selection every time ... maybe make it clickable ? 

Also, in not full screen , the brew potion menu button is hide behind the full screen button

Also how the we heal ?

For suggestion 

  • interaction between potion could be cool , like a blue on a red make a red slime 
  • Destroy the bush don't give anything , make it give us somethings
  • make the potion effect stackable , 2 green potion should make double damage
(1 edit) (+1)

Thanks for taking the time to leave this feedback!

As far as the enemy chasing the player endlessly, I've definitely seen some odd interactions around this. I'll have them check for closer targets occasionally.

Making the potions clickable is a great idea. It's also fairly trivial to add so I'm about to do that now.

I'll see if I can move the full screen button in the itch.io settings.

As for healing, I had a healing potion for a while that I ought to add back in. I also thought about having enemies drop healing items, or allowing players to exchange reagents for healing at shrines.

I like the suggestions and am working on interactions like lightening stunning and doing more damage when on an enemy standing over water.

Thanks again for the feedback, really appreciate it!

Update: I updated the game with your button suggestion and made the enemies check for new (closer) targets occasionally.

Or enemy drop gold and you can buy it to a wandering trader
As for multiple update and equipment