I thoroughly enjoyed the game once I started to understand what was going on. I think the main issue I had was the UI display while playing. I don't know if it was my resolution or the fact that I played it at full screen. Regardless, I believe once you expand upon the buildings and stuff, this game will be super addicting.
Recent community posts
This is a really fund pixaleted style game. It had such a fun doom/wolfenstein 3D feel to it. I also kept trying to do better and maybe find a better pattern. I think the only few problems with the tiling being hard to view and the no score bonuses make it a bit frustrating to get a better score each time. However, as a 7 day game it is really fun.
I first off have to say I love the aesthetic. I understand the whole game is about restoring the light, but the color scheme doesn't take away any focus from the game itself. I was actually quite surprised about the story. The humor was good, and your guardian angel knew how to keep you in your place. It defiantly got a lot harder on the last level vs previous so the scaling seems a bit odd. I shall be trying on my own to get the other endings so I will save the world!!
This was very fun and very well done. I really enjoy the paper characters in a 3D environment such a cool aesthetic. It does seem like the game would continue as you try to move up the ranks in the job. However, this just mean you have an awesome start to a fun and much larger game.
This game had such a much deeper meaning then it initially let on. I am not so sure if I completely understood the meaning. But it had me thinking much more about what I interpret everything to mean. I really love this both this idea and how it is presented. I would love to see this concept expanded into a larger game.
That is fantastic, for a game simply based with two colors I would love to see what kind of story develops. It does seem like "destroying the darkness" would be the central theme if you went off of this game as a base. I will definitely check it out when You post it.
Though simple in gameplay by itself. I loved this game. The difficulties seem to scale oddly IMO, but I also suck at the game haha. Even though it was simple black and white, every thing was very well animated. I would love to see more of this game with an expanded story ^^
Oh no way really? Yes I am a natural at guessing names muhhahahahahaa(as long as they are not Asian based or symbols or none English type letters, you know what I got lucky darn it).
Well I am following the game so I better see some work done!!!!!! =P
I also finished the demo finally by getting the compass. However, it took almost an hour to do it. I finally found a good rotation of farming, food, defense, merchant, and rotate which did make it much easier. But good lord, I know it is the end of the world, but can't we just get the merchant to join us and follow us to the new settlement. At least we'd get the compass for free!!!
Anyway, keep up the work on it. I look forward to playing more.
ahh gah, why did I have to me so smart so late!!!! I am glad you enjoyed the video, it is such a cool game. The concept is one of my favorites. I may like resource management a bit too much.
However, I must know. The talking sound effects, are they from the age of empires game? They sound way too familer. Also, how bad were my pronunciations?
Thank you again for the tip. I will get this next time!!!!!
I absolutely love this game. I have not played a turned based game like this in ages. Especially one that kept me wanting to play more and more. I just wish I could figure out the next step. But I am determined. I apologize if I did not get the pronunciations of the names and locations correctly =(. I am only up to 2 episodes right now, but I going to keep going. Save the lycan
The concept of the game is really need, especially because the environment is "endless". I adored the music and the ideas for the puzzles themselves. It did leave me craving more. I will agree with some people, where be my WASD control, haha. Keep up the development, this was really cool.