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AreonaX

10
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A member registered Jul 17, 2022

Creator of

Recent community posts

I understand the idea behind this project, but I feel that the final implementation has strayed quite a bit from the game jam topic itself. I think the game itself is based on an interesting idea that is worth further work, but I would consider a slightly broader approach to what the player can ask about in order to obtain further elements of the story. Sometimes the game indicates that we are straying from the main threads, when we ask about something that seems important after all.

I love it! The artstyle is totally to my taste. The game is coherent in its entirety, in my opinion, both in terms of theme, through the execution, to the music, which is an adequate background for the work we do. I like various small details that perfect the gameplay, such as an owl appearing outside the window, changes in the time of day, or funny beard movements. Such little things really do the job :D
Was the gameplay planned this way from the beginning or was it cut down? Because while at the beginning it is understandable that the character works quite laboriously "stone by stone", I imagine that later, a way could be found to speed up the work (which I also think was a good development, adequate to the game jam theme).
Overall congratulations, great result in a very short time! :)

I really like the art style. It makes the game cute, cartoonish, and eye-catching. If I had to find fault with something, it would be the lack of freedom in choosing furniture. I imagine that similar results could be achieved by allowing the player to be more independent and find the optimal ways to reach their goal.

Fun idea for a game. Lovely poops and amusing sounds :D
One thing bothers me: why do we have poo in the stomach? A bit disturbing haha 

A very well-polished game. The whole fits together perfectly: music, sounds, color consistency. I also like the use of the theme of the jam both as an element that is permanently visible to the player, as well as the randomness of what our game will look like in a moment. Despite the simple gameplay, the game has a somewhat mysterious vibe.

A fun game with a little vibe of "The Stanley Parable". I like how cleverly the dice have been used here. The fact that they have to be thrown makes every little thing that distracts us from them even more scary. 

Charming and dark design together with the chosen sounds definitely make the player smile. A cute and fun game that uses the theme of the jam in an interesting way. I really enjoyed this game :)

Everyone knows it, everyone likes it, but doesn't it make us come back to such games? :) cool and fun game that can keep the player to the very end - I had a lot of fun.

Nice, but difficult game on the first try. I'm sure it's a matter of playing a little longer, but at first I definitely felt very overwhelmed by both the amount of stuff happening on the screen and the music that kind of rushed me while playing, adding to the feeling of chaos. Nevertheless, I think the game looks fun and presents a bit of a challenge, which in my opinion is an incentive to keep trying :)

To write a game like this in 48 hours is definitely an achievement. The whole idea is very coherent and engaging. The music and graphics work great together, and the whole thing is reminiscent of old games. BUT! Most of all I like that the whole story is not so "cheap" unambiguous. The place we are visiting has its stories and secrets (I played a few times to check how different choices work). The atmosphere of the game is that, even though the game is finished, it still stays in your head.