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Archman155

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A member registered Jun 14, 2020 · View creator page →

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its so peak, i adore the stanley parable its one of my favourite games and this is a similar concept, obviously with a lot of inspiration with the main menu and narrator and such but its done extremely well. 

you are a very good narrator and theres a huge amount of content here considering it only took a week to develop. this is probably the game ive spent the most time playing out of all of them. i love some of the references like the valve head and stuff, and i love the set time mechanic. thought the platforming bit with the super mega evil death eye was well dialed in too so good job on that.

definitely one of my favourites from the jam

this is fun, its pretty much just typeracer but with cool visuals and funny presentation, its quite over the top in a good way. however, i dont think the game is explained the best, it took me a while to figure out not to click the huge ok button on the popup and to instead press the tiny x on top, and its also not immediately clear that you need to type the words as they interact with the mouse and you can click on them. 

anyway, i really enjoyed the presentation and polish other than those two issues

this is really cool, i love space and i love the concept of slingshotting yourself, its very spin to win and its a very unique concept compared to a slot machine or wheel and stuff. the presentation is good and so is the music. the 3d skybox with the biggest moons of saturn and some stars is also a really nice touch

it took me 24 orbits to leave the system btw

it was fun, i like the idea of spinning the world to move the player with gravity, its similar to what we did but we attached the camera directly to the player rather then being still. the hitboxes dont really work and are very janky though and i couldnt pass act 9 because stuff just kept phasing through walls. good work for two days though, and itd be fun if you solved the hitboxes being so off

this is such a well polished and charming game for just a week long gamejam, it plays very well and all of the animation and music is great. its fun to play, although i honestly didnt know how to beat the boss as it seems even when i was hitting it and it was turning red and visibly being damaged the health bar wouldnt go down. spinning a wheel for your weapon is really fun and they are all pretty good, i love the one which just throws dolphins.

anyway, definitely one of the most well made games in the jam and im very surprised it only has 8 votes. probably because you cant play it in the browser but even then, deserves a lot more

definitely quite an impressive concept to pull off in scratch in only 4 days but there are some things which i guess were caused by the technical limitations. 

while i think the movement is surprisingly fluid, there are problems like some objects not rotating with the world, as well as sometimes respawning directly into an enemy if you are moving forward. the hitboxes on the spikes are also too unforgiving in my opinion. 

the music could also do with some work, as the loop is quite short and repetitive and im personally not a fan of the melody at all.

i think it looks very good for a scratch game and im impressed with how fluid the animations for scratchy is, and the touch controls are cool, something i havent seen thought about in any of the other submissions ive seen

thank you for the feedback,  and yeah i can definitely see where youre coming from with the spikes, my friend originally designed the sprite to look like the cones from a random image of a toy room we found on google for level geometry, and then we repurposed it for the spike later when building levels. 

anyway glad to hear you didnt experience motion sickness

This is seriously underrated and im surprised by how few votes it has (perhaps because it doesnt mean much to people outside of britain), as its a simple but polished experience which has a good satirical take on modern british politics and journalism. 

however, it could do with some more sound and the options could be more transparent as to what they do to influence the ending and ratings at the top, and the ending isnt exactly clear at first as the buttons to select an option appear at the bottom when they shouldn't (i think?) but arent interactable. i thought the game had just broken at first

anyway, good job, and a very unique take on the theme

great art, very polished and fun to play with a decent difficulty curve, spiking a bit at the last boss. a lot of dialogue and an actual story kinda, crazy this was made in a week

this is a cool primary mechanic and the gameplay feels pretty polished, although its a little bit disconnected from "spin to win" (yeah i guess you could call it spinning gravity but its a more like a toggle). anyway, its fun if a bit janky (sometimes you can get stuck in the disappearing boxes or get stuck to the roof when you switch gravity, other times the gravity is far higher than usual  and you fly down for some reason). could do with some music but other then that the sound design was good. pretty fun though

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4710778 here is mine and my friends game

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4710778 here is mine, it is me and my friends first game

thank you for playing, and yeah we really should've done better playtesting as ive heard a few people point this out. both me and the other developer dont really get motion sick so we forgot to factor it in, but in hindsight we really shouldve made the spin speed slower and more linear as well as maybe adding a vignette on the corners. thanks for the feedback though

considering this is both your own art and music, this is great. i havent played FNF since whenever it came out though and im terrible at it lol, managed to beat the chart with a meh rating. not sure how it fits the theme other than being set in a casino, though

its pretty good, shame its download only because people seem to be far less likely to actually play it

anyway, yeah like the other guy said the beginning is quite stanley parable-esque, but with more parkour. it feels quite smooth but the parkour can get a bit annoying and can be trial and error to get the right path. pretty cool

obviously theres not really that much here, but what is there is very good. i think the shooting and movement is smooth and the sound  design is decent, and i like the pixel art you've made, and would like to have seen what the scrapped/wip assets looked like. 

i think you've stuck a decent balance for reloading for ammo conservation, in a final release i would love to see ammo you can pick up rather than it just infinitely refilling, as this would promote techy movement and flying around the enemies to get ammo as a reward rather than just waiting for it to fill back up again.

good job on submitting something, and i think this could be great if finished

this is such a charming game that uses the theme extremely well and is unreasonably well polished for a 1 week game jam. it does everything right so its hard to find specific stuff to talk about, but i really enjoyed the sound design and how smooth all of the controls feel. 

the doohickeys are fun to figure out and the levels are satisfying to get right, and the pixel art and animation are also great

good job

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i really enjoyed the way you explored some of the mechanics in this short demo, the elements have a lot of potential to make lots of interesting and fun levels, and i enjoyed the movement. it is simple but works very well. the mechanics feel smooth, and the animations that are here such as the launchpad cogs turning and the smooth movement of the launchpad look very good.

this game has the potential to be great if polished, but in its current state is a bit iffy in places (as expected for a game jam, but worth mentioning for the future). main menu is blank and music does not play through scenes (for example the level select, main menu and settings all restart the song each time).  there is also a typo in the first level

i think in general the sound design is rough, often spamming sounds with not enough variety (i think this could be solved by blocking out hitboxes so they are solid throughout several platforms, as when there are several platforms in a row it tends to play the loud hit sound for each platform). the sounds are also somewhat similar to the instruments of the music which makes it difficult to discern the music and the game audio to my ears

i love the backgrounds, and if you had more time i think it would have been cool to see the level geometry individually stylised to the style of the background of the level, as well as a more cohesive visual style (the player, obstacles and background all have different artstyles, for example)

anyway, given its a week long game jam and you are the sole developer i think thats all expected and given time would be fixed. its a cool concept and definitely one of the more interesting ones ive seen, so great work

first level took me 18 seconds, second took 31 seconds and the third took 35 seconds :)

thank you for the feedback, good to hear you liked the visuals  and spinning. and yeah you are right, the janky collisions (getting stuck on slopes, etc) is something we were aware of but didnt have time to fix in time

thanks for the feedback, yeah i can definitely see where you're coming from with dizziness lol

this is insanely awesome, its hard to believe this was only made in a week. i love space and i love the attention to detail in this game.  at one point i did accidently go the wrong way (i think?) and got out of bounds (screenshot of station below). and i did feel like the movement, while being physics based is cool, did seem a little clunky, as i got stuck on quite a few obstacles. although in the context of the game it did create a lot more intensity in the chase sequence as it feels more like you are panicking in a heavy immobile space suit than a more fluid movement system would.

the games aesthetic and atmosphere is by far the best ive seen in the game jam so far. so impressive. im also surprised this is a UE5 game, just goes to show that you can make a stylised unique game in this style in it.

its very serious

more people need to play this, great job


got a rank A in the end,  its a unique take on the theme i havent seen elsewhere yet, although the beginning is quite slow. i like how the music really ramped up and got more intense towards the end, you really feel like youre on a rampage destroying cities.

aiming at the cities for maximum destruction when a dust/ice blob is there is really fun

 one thing, i wish where we can place huge cyclones and the like were a bit clearer, it sometimes felt as if i was just randomly hoping it would happen.  i also think it would be better if the cities advancement was a little clearer from above

good pixel art and level design, a decent challenge but the camera cropping the way it did sometimes made way for blind jumps which were awkward and based entirely on memory. could also do with sound and maybe a bit of music and a little improvement to movement as sometimes the spinning mechanic, while a great idea, can sometimes feel a bit janky

overall its good, with a little more work it could be a great game

its ok, good for a first game, decent pixel art but could do with some sounds and more visuals like backgrounds. i also found the platforming and controls to be a bit janky, but interesting gameplay

its a fun platformer, movement is fun and it plays well, very nice short little game

thanks about the music, the art is definitely the stronger part of the game, thanks for the feedback. i agree, I would make the movement smoother but didnt have time to redo movement in time

thanks for the very detailed response and feedback

thanks a lot, yeah ive heard a few people felt the movement was a bit motion sickening or confusing

it controls well and i like the art and music, its simplistic but works well. i like the pixel art of juniper dev

very cool, its difficult but has great satisfying sound design and feels very polished for a week long game jam. i really like the shop and its variety of upgrades. i like the guys dialogue and the little opening cutscene, nice cherry on top. might be better than hl3

feels really good to play, very well designed and feels polished, great art direction

thanks for the feedback, your game looks absolutely nuts

actual gameplay is just blackjack but its alright, the story is reasonably interesting and as a first game its good. but this was uploaded 5 days ago, so its clearly not been made as part of the jam

ts definitely uses ai generated code

Super interesting game, very well made. The license plate of the car is F688 RFB which belongs to a grey Vauxhall Cavalier that hasn't been on the road for 23 years? Is this an easter egg or random