thanks for the feedback, yeah i can definitely see where you're coming from with dizziness lol
Archman155
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this is insanely awesome, its hard to believe this was only made in a week. i love space and i love the attention to detail in this game. at one point i did accidently go the wrong way (i think?) and got out of bounds (screenshot of station below). and i did feel like the movement, while being physics based is cool, did seem a little clunky, as i got stuck on quite a few obstacles. although in the context of the game it did create a lot more intensity in the chase sequence as it feels more like you are panicking in a heavy immobile space suit than a more fluid movement system would.
the games aesthetic and atmosphere is by far the best ive seen in the game jam so far. so impressive. im also surprised this is a UE5 game, just goes to show that you can make a stylised unique game in this style in it.
its very serious
more people need to play this, great job

got a rank A in the end, its a unique take on the theme i havent seen elsewhere yet, although the beginning is quite slow. i like how the music really ramped up and got more intense towards the end, you really feel like youre on a rampage destroying cities.
aiming at the cities for maximum destruction when a dust/ice blob is there is really fun
one thing, i wish where we can place huge cyclones and the like were a bit clearer, it sometimes felt as if i was just randomly hoping it would happen. i also think it would be better if the cities advancement was a little clearer from above
good pixel art and level design, a decent challenge but the camera cropping the way it did sometimes made way for blind jumps which were awkward and based entirely on memory. could also do with sound and maybe a bit of music and a little improvement to movement as sometimes the spinning mechanic, while a great idea, can sometimes feel a bit janky
overall its good, with a little more work it could be a great game
