El mejor juego de la jam? (El único que he probado de momento)
Me encanta, super original, divertido, bonito... todo genial.
Me parece una idea de juego muy buena y mi cerebrito hace un brbrbrbrbr agradable al fracasar al montando gatitos
Thank you very much, your comment made me happy :D Why is it so hard to make game instructions? Hehe I always struggle with the same thing, thanks for your feedback, its very useful. Oh I had trouble figuring out what you were saying about the cursor, it's a bug, it's actually captured at times, if you click in the game outside the paper sheets.
I enjoyed the little texts about the vehicles and the idea of lunar explorers being bored and racing hehe. I found the 1st vehicle the most enjoyable because it was easier to control and the effect of the floatiness of the moon was well executed on it, but it would have been more fun if it was faster. I wasn't able to control the 2nd or 3rd vehicles. I like the concept and I was left wishing a full multiplayer game with moon racing floaty mechanics. Good job!
Nice game, seems perfect for young kids! The art is so nice, I love it. I saw in some other comments suggestions about showing the timer and I have to agree with that, I find not knowing how much time is left more nerve-wrecking than the timer, but may be better with no timer for the younger audience, it's an interesting decision. Good job!
Great game, well done! It's a lot of fun flying your rocket and feeling the change after every upgrade! At times I didn't understand how the rocket behaved, I guess it was the wind or turbulence, I'm not sure. I was puzzled by that but it wasn't annoying I just couldn't figure it out and completely understand how it work even though I completed the game.
It was so much fun I wanted to keep playing and have more upgrades, goals and maybe something else to interact with, something to dodge or find?
Thank you for the fun time!
Qué diver! Me gusta mucho el concepto simple y original que funciona muy bien. Siento que el click no funciona perfecto y fallar el click no se siente muy bien (aunque sea fallo del jugador). Tengo una pregunta de diseñador curioso, has valorado que no haga falta hacer click? Solo tocar los aviones? Qué ventajas y desventajas le has visto o le ves?
Buen trabajo!
Muchas gracias Marta! Me alegra mucho que os haya gustado <3 Tengo muchas ganas de probar el vuestro que tiene una pintaza. He visto los screenshots y con eso ya te puedo decir que me encanta el arte, me parece de lo más profesional que he visto en una jam, no parece un juego de jam y parece estar completo.
Gracias! Muchas gracias por tu feedback, es muy útil.
El funcionamiento del deck no es muy intuitivo y no está explicado, esperaba que no se entendiera. Siempre agregas cartas al mazo, pero solo ves las tres primeras. Cuando agregas una carta, la carta activa pasa al descarte (se barajará luego de vuelta en el mazo) y la que has agregado se pone como carta activa. Cuando usas todo el mazo, se baraja y se vuelve a empezar.
Cierto, yo tampoco usaba el dash jejeje
Lo de las cantidad de cartas es un bug, pero te has pasado el juego completo, solo que la cuenta de cartas a veces se estropea y la obliteration solo debería salir cuando llegas a 99
Great game, I love the game idea.
I couldn't enjoy the game fully and I had to stop playing because I got dizzy.
Whenever I had the head on my hands everything was shaking and I got very dizzy. This happened when I rotating the head on the ground too, but to a lesser extent.
It took me a while to understand how to rotate the head, the controls were a bit confusing. For a long time I thought I had to click and drag.
I think the game has a lot of potential, and the quality of the art, the levels and the music shows you know what you are doing. Keep it up, good work!
Great game! I enjoyed it so much! The controls feel great and that's the most important part for these kind of games in my opinion. Just a few things I could see improving:
-Sometimes I completely missed the spikes and just didn't see them and until I stepped on them (regular spikes, not the ones that come out when you touch them). It may be just me, since when I look at them they are pretty visible, they even hace that shining animation...
-I turned off the screenshake because I didn't enjoy it, it made it harder for me to see and play precisely. I'm not a big fan of screenshake and while I found this one particularly annoying, it may be just me hating on screenshake as usual.
-Rocks that allow you to shoot back bullets are a mechanic I don't like: the controls are a little awkward, it didn't feel very intuitive/didn't make a lot of sense thematically (¿after you hit explosive rocks you become glowy and now you can absorb a bullet and shoot it back to turn off laser beams?) and in this demo there's only one use for it (turning laser beams off) which isn't ideal, it's a lot better when you can use a mechanic in multiple distinct ways (I'm guessing this will be the case in the full game, but make sure it feels different).
-And the biggest thing: bigger picture level design was weird. I don't know if bigger picture is what I mean to say: most sections were fun and well designed, but the composition of sections that form a level felt pretty random. For example there were a couple easy sections that don't use the same mechanic (or a new one) after a harder section. Also at times you introduce a new mechanic but then don't use it immediately in the level coming after the introduction, that's unusual. Levels didn't feel like they had an overarching concept, idea or personality.
I'm focusing on the things I think could improve because that's what I find most useful, but I really enjoyed the game a lot and I'm looking forward to playing more of it. Good work, keep it up!
Awesome game! Sound/Music 10 out of 5. Very nice puzzles from simple mechanics. The tutorials are a little challengin, but I guess that's alright since you are warning the game is hard and you probably won't enjoy it if you struggle with those tutorial . I don't have any suggestions because the game is so polished and expertly designed, great job!
Thanks! Do you mean in cold as in too many cold colors? Or maybe too static or lifeless?
There's a backstory, these images from the intro are the ones we made during the jam, we are planning on making more and bigger cutscenes, but with no text. Making it easy to understand will definitely be a challenge.