Doesn't work correctly as of Godot 4.4. However they added this feature within the engine so it's not really needed anymore.
Arastei
Creator of
Recent community posts
Hello !
So I am planning to make games that would be available for Patreon supporters through a small subscription. I read the docs concerning Patreon integration, and I didn't find a direct answer to my problem so I'm asking here. From what I understand, this is how the system currently works (please correct me if I am wrong) :
- You send a link to all Patreon supporters that allows them to claim a key of the game if the amount they pledge is enough.
- Once they have claimed a key, they can access it even if they cancel their subscription on Patreon.
► First question :
I'd like to know if there is a way to delete all Patreon keys at once and generate them again, so that only people who still have a Patreon subscription active have access to the game page. Or in other words : delete the "Patreon" keys group (bulk action) and create it again so that the Patreons who canceled membership arn't in the group anymore.
Screenshot example of Patreon key group (in the Download keys tab of the game)

► Second question :
If I manually revoke all keys in the Patreon group (from the panel in the screenshot below), do I have a way to generate them again for active Patreons ?

If none if what I'm talking about here is currently possible with the Patreon integration, I guess it would be worth making it a feature request for future itch.io updates ?
Love your work, this is so useful !!!
I'll allow myself to make a request for a very simple extension :
Adds a tool that allows selecting a layer by just clicking directly on the sprite where there are pixels used by that layer. And if possible, it would also display the name of the layer when you hover the cursor over that layer on the picture. Since it would be a tool, you would be able to just hold the tool button (for instance Ctrl) to make it active.
I know that there is already the auto-select mode for the move tool, but this is too impractical for 2 reasons : it very often accidentally moves the layer instead of just selecting it, and it doesn't tell the name of the layer when you want to select one (which would be useful).

