Such a cute game! Although I've never been to a place like this, the atmosphere feels very cozy and I loved it :)
araseya
Creator of
Recent community posts
The first thing that stood out to me was the use of italics on the first page. For a while, I had assumed that these adjectives served some sort of importance and I tried to remember them for later, only for them to not be extremely relevant/worth remembering. Though, it possibly could have been but I didn't play in a way where they mattered. One feature I think is unnecessary is the save system. Aware of its presence, I didn't bother using it as I could've simply just gone back to the previous page. One or the other would be ideal. I appreciate the use of personalities to distinguish all the characters, it makes them stand out.
-liam
The concept for the story is really interesting here, you also tell there is some lore here, giving the world more life and history to it to really immerse the player in. The illustrations themselves are great too. Perhaps the font color for choices can be changed? It often will blend into the background, making the legibility unclear at times. I particularly loved being told which choices are important or not, allowing the player to really think about their actions instead of blindly clicking whichever. Though I only got two different endings (one of them I got twice), I can tell there is a lot of content to sit through here.
-liam
The visuals do a great job at adding to the atmosphere of the game, definitely immersing the player. It plays in a very linear way, not giving much player choice as you're encouraged to click every single option to figure out the mystery. There is one risk in the game, but not a very satisfying one: the choice at the end. You have a choice to decide who is the killer and since I got this wrong, I failed and was brought back to the beginning. Since the game is quite lengthy, it'd be helpful if you could return to a checkpoint of sorts.
-liam

