Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Apophys

29
Posts
1
Followers
3
Following
A member registered Jun 23, 2024

Recent community posts

(2 edits)

On the topic of combined actions then, my preferred way of dealing with Laurion base at one point was to take out a full power cell from the rover, collect outdoor supplies, go inside, charge the base up, shut down systems, go back out (with a powered door), park the rover, install the generator at the base (faster than taking it in through the personnel airlock), install the water recycler in the parked rover (faster than taking it out through the personnel airlock), add fuel to the base generator, and reattach the now-empty power cell as the rover recharges from the base.

The only combined action available in this sequence is just the outdoor collection. There exists a combined action for infrastructure installing with taking things through the airlock, which isn’t my route. Training power cell attachment is probably more useful long term than a potential few seconds shaved by first bringing the generator in directly (the immediate difference isn’t large).

It would be nice for us to be able to pre-program a long list of actions to load into the queue on start, so we don’t have to manually click back to where we last were in order to make progress.

(1 edit)

Win a long war of attrition. Before getting into the fight, have a -2 damage taken buff for one fight, from one of the nodes on the map (sacrificing a rare card).

The “Arcane Knowledge” card, despite its current bugs, has a use to make basic shields and basic attacks free (so you can spend mana on draw). Abusing the armor buff, you can cast it without taking self-damage.

I won on my first try, with a bad matchup, a deck oriented to abuse poison stacking - that doesn’t work too well when the elf purges all debuffs (stuns help but are unreliable). But you can still do that effectively if you also have the epic card that prematurely triggers and removes all poison as a payoff card.

(1 edit)

“Arcane Knowledge” card is buggy.

  • It only draws 2 cards total per fight, not 2 cards every time it’s played as would be expected from its text.
  • Cost reduction gets displayed for cards in hand when Arcane Knowledge is played, but not for cards subsequently drawn.
  • It also applies cost reduction for its own cost. The first play actually costs 1 mana instead of the displayed 2, while still requiring that you have 2 mana available to spend. The second play costs 0 mana instead of 1, while still requiring that you have 1 mana available.

Playing on the current free version (4.3.6) for Windows.

Evolving Nincada to Ninjask doesn’t give a Shedinja… I was looking forward to having one.

Great game, btw. :)

Card-draw enchantment doesn’t seem to do anything. Still beatable though.

Prioritize crit/quality enchantments when offered. The best combos are anything with earth (because slow buys time) and the fire+lightning knockback (also buys time). Amplifiers are very nice; other modifiers are weak.

Be aware not to use earth on 1st stage snake, or fire on red, or lightning on yellow, since it absorbs that to heal (same with poison on bone, but poison isn’t worth having in the first place). Keep them in hand for a later stage.

Found several related bugs of some kind.

  1. Plants can have their growth suppressed with launchers above them. Removing the launcher gives a huge accumulated growth spurt.
  2. There’s a ceiling to how high you can fly, but suppressed+released plants go higher, and beyond flamethrower range.
  3. Perhaps as a result of the above, my game broke its physics - everything stopped moving except for the player. Flamethrower flames hang in midair, material picked up doesn’t fall, etc. Saving and reloading doesn’t fix it.

Indeed, they can. I can still express preferences. Deal with it.

Bug: the decision to hate or understand mom’s decision to keep a secret results in a NaN value for optimist-pessimist (either choice).

I think you might need to give her ‘immortality’ first. I did, and it worked with me. The actual text prior to that sex scene mentioned immortality, so that’s probably it.

(2 edits)

No recognition of ‘milk’? No effect of ‘aphrodisiac’? :P Likewise a bit disappointed there’s no effect of ‘fertility’ / ‘ovulation’ / ‘pregnancy’.

I notice some words are banned as crazy, other than ‘milkshake’ which was found elsewhere: ‘creampie’, ‘doggystyle’, and interestingly, ‘loli’. Future content planned out? :P

‘Love’ / ‘horny’ is bugged; she says “lewdscene:default” in her text bubble and doesn’t give a lewd scene. It is listed as “Cup of Horny.”

The later bosses are extremely hard. Memorizing a sequence of 7+ symbols, multiple times in a row, with only 2 errors allowed in the entire process, is making me think of getting screen recording software so that I can replay a recording to clear it. I just keep failing on the Citadel boss.

(1 edit)

The chatbot was fine for a while, but started to visibly break down approaching and during sex, partially repeating responses multiple times in a row and generating extremely long run-on sentences that got cut off without a proper end. Not sure if that’s random, or because it’s poorly optimized for that setting, or just because it was a long conversation to get there and it got overwhelmed. At some point, the autofill also broke its setting, thinking we just met in the bar as in the start.

miku.gg does better, and can be edited to fix when the AI screws up, keeping it on track.

Short and sweet. Minesweeper is a classic, always enjoyable.

It’s nice to have the yandere toggle in the gallery so I don’t have to purposely sabotage myself to see the art. :P

(1 edit)

Bug (windows version played):

Laura can be encountered alone in the abandoned house, abandoned castle, or the cave under it. However, throwing a ball at Laura in the house or castle tells me that I cannot get duplicates (even though I don’t have her), and continues the fight. It will only work in the cave.

Good game, seems easy - cleared my first run with no trouble.

Tips for players:

  • If you play cost reduction at the end of the turn, it carries over to the next one, so you can plan point spend with that in mind. That also frees up a card to draw.
  • Other than max HP, which is necessary to buffer against bad luck on heal draws, the best upgrades are hand size and points. Burning actions faster heals you more, and also guards against bad streaks.

I really like the idea of having choices matter for relationship flavor, without changing the core narrative. In this vein, are there plans for impregnation as a possibility?

As for the characters so far, Kathie is fantastic, and I like Claire & Victoria also, to a lesser extent. I notice that 4/5 are brunettes, and everyone is white, so I hope there will be more variety later.

If you’ll consider monstergirl requests for future development, I’d like a bat girl. Not a vampire, just a regular fruit bat.

2 new bugs this update:

  • For each girl, at 8 months pregnant, there is no picture of her, no statement of the fact that she’s 8 months in, and no option to visit her. I think their progress pics were all shifted for one month earlier.

  • If you have multiple breast enlargement potions in inventory, and you use one on someone who isn’t Sapphira, then at the bottom of the text you have the option to immediately use another. This second one applies to the next girl down in the list (Amelia -> Elara -> Sapphira) who hasn’t had an enlargement yet. The text of this usage will have Sapphira’s text, even if it’s actually Elara (having started the chain on Amelia).

I’d like to see a statistic count for each girl, showing which potions I have applied and how many times they gave birth.

How will the shop’s inventory get restocked? Accelerant potions are indefinitely consumable but have finite inventory, and I’m a bit cautious of using too many fertility potions per girl if there will be more girls added in an update before a shop restock.

“Stun” says it deals 30 damage, but actually deals 15. Some enemy attacks also deal a different amount of damage than they say they do.

Stun and Shield are swapped; the Stun spellbook lets you use Shield in fights, and the Shield spellbook lets you use Stun in fights.

Here’s hoping there will be an ending with multiple romantic relationships maintained, and not be forced to choose only one. (I like all 3 of Loren, Anika, and Claudette from their descriptions).

Bug report, browser version.

I loaded in the save from the previous major version, tested the new light switches in the inn, went to pick up Andy and have some fun, checked out the new food drops, then saved the game back in the inn. Now, when I try to load the save again, I have an error: “TypeError this._Community_Lighting_Tint_Value.clone is not a function”

It prevents me from loading the save.

It’s just a power picker. There’s nothing more than the one page.

The button on the bottom left allows for exporting/importing a set of choices. The button on the bottom right shows a summary of the choices picked. It’s a standard simple CYOA like you can find on reddit in r/nsfwcyoa

(1 edit)

Active: Time Freeze, Memory Manipulation, Aphrodisiac Pandemonium

Passive: Tantric Vitality, Arousal Synesthesia, Carnal Cure, Relationship Interloper, Numeric Tweaker

Numeric Tweaker can affect all numbers in the targeted ability, so it’s particularly valuable on Time Freeze, aging 2.5 minutes for every 2 minutes in frozen time, lasting up to an hour twice a week. Time freeze has fantastic practical utility in things like avoiding impending accidents or hostile attack.

Aphrodisiac Pandemonium is taken full advantage of with Tantric Vitality, and I can escape the downside with a time freeze if it comes at a bad moment. Memory Manipulation covers issues with bystanders just outside of range reacting badly, so I’m tweaking that as my second, just in case.

The other passives I pick are just bonuses whose downsides I can avoid without too much effort.

Very nice. Especially when Rachel begged me to make her pregnant and start a family together. I hope in future updates I can do that with others, too.