Changing the numbers can't change anything. The very idea that you can simply press LMB to defeat everyone does not provide opportunities for developing difficulty. The maximum that will change is that the ability to kill a monster will become a luxury, but you will continue to press the mouse steadily.
AntonXCM
Creator of
Recent community posts
You came up with a good concept, but as a game it's spineless. When playing, you simply place your mouse on the first enemy after the doors and poke until everything except the doors disappears. If there is a corpse under the cursor, you also move it.
I would like more file explorer mechanics. Enemies that can only be killed by highlighting (and an accompanying item that adds ticks to things for easy selection), renaming, for combination locks, for doors, a function to display in a new window would be perfect, and of course ini files responsible for icons that can be hack. Perhaps a search would be suitable for the game, with a limit on files, bookmarks, portals with shortcut functionality, the ability to move by a line with an address (But only to one position) and secrets associated with this line.
Fun fact: In game save file a lot of item descriptions (=
invSlot5CureDesc="You absorbed the Weird Fruit............ You feel weird. You recovered 80 HP."
invSlot5Cure="80.000000"
invSlot5Desc="A weird fruit. Has a familiar shape."
invSlot5Sprite="204.000000"
invSlot5Name="Weird Fruit"
invSlot4CureDesc="You absorbed the Weird Fruit............ You feel weird. You recovered 80 HP."
invSlot4Cure="80.000000"
invSlot4Desc="A weird fruit. Has a familiar shape."
invSlot4Sprite="204.000000"
invSlot4Name="Weird Fruit"
invSlot3CureDesc="You absorbed the Weird Fruit............ You feel weird. You recovered 80 HP."
invSlot3Cure="80.000000"
invSlot3Desc="A weird fruit. Has a familiar shape."
invSlot3Sprite="204.000000"
invSlot3Name="Weird Fruit"
invSlot2CureDesc="You absorbed the Weird Fruit............ You feel weird. You recovered 80 HP."
invSlot2Cure="80.000000"
invSlot2Desc="A weird fruit. Has a familiar shape."
invSlot2Sprite="204.000000"
invSlot2Name="Weird Fruit"
invSlot1CureDesc="You absorbed the Weird Fruit............ You feel weird. You recovered 80 HP."
invSlot1Cure="80.000000"
invSlot1Desc="A weird fruit. Has a familiar shape."
invSlot1Sprite="204.000000"
invSlot1Name="Weird Fruit"
invSlot0CureDesc="You absorbed the Apple. You recovered 25 HP."
invSlot0Cure="25.000000"
invSlot0Desc="Just an apple."
invSlot0Sprite="354.000000"
invSlot0Name="Apple"
Hello, everybody! My name is Anton. I have a little experience of two years in pixel art and animation and I want making games. However, my code consists of 74% ecosystems of crutches, and the process is uninteresting and only causes relief, so #AnimatorLevelArtist2dArtistLookingForATeamPleaseAnswer
My little portfolio (There are more files than you think =)





























Hello, everybody! My name is Anton. I have a little experience of two years in pixel art and animation and I want making games. However, my code consists of 74% ecosystems of crutches, and the process is uninteresting and only causes relief, so #AnimatorLevelArtist2dArtistLookingForATeamPleaseAnswer
My little portfolio (There are more files, but I don't know how to attach .ase)



















Hello, everybody! My name is Anton. I have a little experience of two years in pixel art and animation and I want making games. However, my code consists of 74% ecosystems of crutches, and the process is uninteresting and only causes relief, so #AnimatorLevelArtist2dArtistLookingForATeamPleaseAnswer
My little portfolio (There are more files, but I don't know how to attach .ase)



















Hello, everybody! My name is Anton. I have a little experience of two years in pixel art and animation and I want making games. However, my code consists of 74% ecosystems of crutches, and the process is uninteresting and only causes relief, so #AnimatorLevelArtist2dArtistLookingForATeamPleaseAnswer
My little portfolio (There are more files, but I don't know how to attach .ase)























