Hi!
The bills have been paid, and OpenDyslexic can be downloaded on iOS again.
I dunno why this was in spam, I’m sorry. 😬
The most recent files can be downloaded from github, here: https://github.com/antijingoist/opendyslexic/tree/master/compiled
I need to finish making some changes to Italic before i can create a new package for it.
Hi Cinnastar!
The man
function was added in quite a while ago, I’m just adding hints and docs so people can know its there. I’m also trying to make the path more clear.
Historically, DOS wasn’t entirely MS-DOS. Microsoft was successful in throwing their weight around, but there were other variants, some with different sets of commands. In an alternate universe where Unix and Linux did not get very far, there could be a space for man
in there.
Plus, the –ly switch doesn’t make sense with help. 🤣
The ‘interpreter’, to be generous, is a set of multiple functions that needs to be rewritten for fixtext /?
to work properly without breaking the game further into the story, or for help to handle more than just kicking off the story.
The context for everything as it is now is: this was a funny shitpost between my kid and I that spiraled wildly out of control and now I have a few copies of the Visual DOS Concise User’s Guide on my desk, and there’s a window with bootloader code because we wanted to see if we could make it a real OS 🤣🤣
I will make QOL improvements on it tho. I keep putting it away and coming back to it.
While working on making the in-game help better, I realized I really needed to update a few things that are very deficient. And since you let me know to begin with, it makes sense to let you know. :D
First: many of the system commands only have a reference in my printed help. I forgot to place them in the appropriate areas. Some commands like cd
and catalog
would be part of a COMMAND.COM and not show up in a system folder. Others should have really been in there, and they will be soon:
I also obviously can’t tell people to use the man
command if it doesn’t work for some commands… my bad 😬. I’m working on adding more commands to it.
Once you know the stuff you need to know, the game is playable at least. And I should hopefully have this updated across platforms by end of tomorrow.
man
or restart
work.I used a vax for long enough where I sometimes forget/don’t consider that DOS adds .EXE 😬
I don’t have a good solution for Tab
at the moment.
I got stuck very early - typing FIXTEXT.EXE (sic) HELP.TXT prints a series of gibberish in big characters and then says “Bad command or file name”,
The gibberish big text is a cryptogram puzzle. Each letter has a text field. If you type a letter in it, it will fill it in for all the same letters to help you solve it faster. Once the puzzle is solved the story progresses and another puzzle is presented.
The news command contains additional story, and includes a hint or two on the final puzzle.
I definitely could make the description and in-game help better.
The puzzles are randomly generated from a list, and the keys are randomly generated. What I should have done was attach a unique ID to each and add them to the Concise User’s Guide.
You’ll have to give me a hint for me to give you one. Can you attach a screenshot?
If you decide to do the puzzle later by using the restart
command: it should generate a new puzzle with a new key. This will also happen if you quit and re-open the game.
You can also use the command debug ai
to get the current key, which letter corresponds to which real letter.
An errant whitespace has broken it, and it skips the hint it supposed to give.
Error: Bad flow value or attempt to set flow value without first enabling access at the Control Panel on Coolant Tanks. Perhaps this can be exploited with a value outside of what’s expected?
It’s in the name of the game.
Every time you died, you were give one possible solution.
I’ll work on uploading a better copy now too.
edit: Uploaded fixed version
Hi!
Congratulations on making it this far!
Try using “adjust flow settings” instead of disabling the coolant. Then read the README.TXT that becomes available.
There is a README.TXT from the consultant hired to build the cooling system, Mia. It tells you how to sabotage the cooling and why you can’t disable it. There’s more information about why in an e-mail thread titled Re: Re: Incomplete Project.
When ending the game by dropping the coolant, you should get an post credits message, and unlock an achievement that you’ve completed the game, along with a message “Game Completed: True Ending.” You will also unlock information you can use to skip the puzzles if you wanted to try other paths in the game.
I think you may have taken every other path already though. 😁
sorry I missed that, its been a stressful week here.
I assume there’s a lot going on for everyone, and even so, changes in how things operate have been drastic in the past few years, to the point where context I have is not context everyone has.
I am not on Windows, but I’ll do my best with the instructions.
If you are on Windows, 99% certain the file you want to download is Desktop Kittens (Windows / x86)
After you download it, you will see a file in your Downloads folder named DesktopKittens (Windows Arm_x64_x86).zip
Double Click it, and you should see a button that says extract in your toolbar. Click it, and any option that says anything along the lines of “Extract all” you should chose, if the option is presented.
There should be a checkbox that says “show files after extracting.” Make sure that’s selected to make things easier.
When it’s done, you should see a folder open with many files in it. All the files are part of the program needed to run. Many setups try to hide these files from you so you don’t see them. The file you want is Desktop Kittens.exe
You may get an error, where Windows says something like, “I’ve never seen this before, do you want to open it anyway.” Answer yes, or if that’s not an option, look for something that looks like a link that says “advanced” or similar. After clicking it, you should see a button that says “Run anyway.”
After that, it should open, and you can select the kittens you want to run around your desktop.
A request to include posts from feed on the home page, as a block like Latest Featured Games, with a link to view more posts, including a sample of the post with it, so it’s clear what kind of content it is.
I like the current layout of the homepage, but there is no place for the Feed. I’ve seen others mention on other platforms about how for all their subscribers, new posts they make don’t reach very far. I suspect that because the Feed currently needs to be navigated to, it is forgotten. Content may not be surfaced because it is effectively hidden. This isn’t ideal for users/customers and developers. Placing some of the Feed more prominently, on the front page would be a major improvement.
As an end user, I currently have 2 pinned tabs for itch.io. One of these tabs is just for the Feed. This is because I do want to read these updates, but I also forget to explicitly check. Having highlights from the Feed would make it easier for users to discover what’s new from the developers I follow, congratulate them on their successes, and learn about updates to their existing games.
For other developers, posting relevant content to the Feed feels disheartening when the implication is that not many will read it. Developers with thousands of followers who receive double digit views are discouraged when it feels like posting into the void. This raises questions: Does no one like their game/content? Is it a problem with Itch.io? Is it a problem with them? What actions should be taken to point out additional content may be in the itch.io feed? Should they focus elsewhere.
As a developer myself, I’m unaffected by this: I don’t have that many subscribers (100?), and am in a happy place of visibility where I started on other platforms. For new developers starting on itch.io, and perhaps just starting out, seeing others with larger followings have low visibility may discourage them also. But posting to the feed is a great feature. It is easy to format your post, easy to post instructional material and updates that look good and match the theme of your game with no additional effort. It begs to be used, but if no one sees the post, using it becomes just spent time.
Assuming no other solutions for this are being worked on, the request is:
posts from feed are placed more prominently, in it’s own block like Latest Featured Games, with a link to view more posts.
posts include a sample of the written content with the title and thumbnail, so it’s clear what kind of content is being presented.
In addition to surfacing content users have intentionally subscribed to, this would better advertise the existence of the Feed, and the kind of content one can expect from it.