Niiice! That's a fun (and self explanatory) battle system, I had some kind of overpowered multi-click engine halfway through, but still barely made it through the Nightmare Lord and his debuffing powers.
My tetris brain wanted to rotate the pieces, but even without that ability, it still allowed enough possibilities, especially with the flexibility of rearranging them after each fight. I like how it follows some of the logic of rogue-like deck builders, without actually having cards per se.
And of course, a bunch of fun creature designs considering how the enemies represent 'dreams' haha