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AnotherBoris

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A member registered Aug 21, 2021

Recent community posts

1) There is no save.

2) The mechanics of melting are not clear. At first, I tried to transfer copper through the inventory, but it cooled down. Then I found the furnace button in the crucible, and it turned out that copper at 50 degrees can be poured :)

3) The mechanics of "choose an item in the inventory to use it on an object" are not clear due to the ability to mine ores without choosing a pickaxe.

4) The "Drag and Drop" mechanic periodically causes the movable object to hover in the air. After that, the item hangs there forever, and the game refuses to close, just hanging in the process.

To summarize. Interesting. But it's damp. It's very damp, completely unplayable :)

You need a "buy before next x2" button. Not just "buy 1, 10, 25".

(2 edits)

Greek God Battle Tricks:

  • Eros - Short Bow (Weapons)
  • Prometheus - Eagle (Aviary)
  • Atlas - Earth (Celestial Bodies)
  • Dionysus - Cup of Ethernal Youth (Ancient Relics)
  • Hephaestus - Mjolnir (Ancient Relics)
  • Hermes - Caduceus (Ancient Relics)
  • Ares - Mars (Celestial Bodies)
  • Arthemis - Wolf (Mythical Beasts)
  • Apollo - Enchanted Mirror (Ancient Relics)
  • Athena - Aegis Shield (Ancient Relics)
  • Hades - Cerberus (Mythical Beasts)
  • Poseidon - Poseidon Trident (Sea World)
  • Tartarus - Phoenix (Aviary)
  • Typhon - Kraken (Mythical Beasts)
  • Nyx - Sun (Celestial Bodies)

------------------------------------------------------------------------------------------------

Boss Battle Tricks:

  • Papa Smurf - Flamethrower (Weapons)
  • Dr WIly - Megablaster (Weapons)
  • Cartman - Banana (Incremental Games)
  • Darth Vader - Lightsaber (Weapons)
  • Sauron - Eye of Ra (Ancient Relics)
  • Aizen - Zangetsu (?) (Weapons)
  • Thanos - Infinity Gauntlet (Weapons)
  • Arceus - Articuno (Aviary), Moltres (Aviary). Zapidos (Aviary)
  • Chuck Norris - Death Note (Weapons)
  • Kuzzi - ???

------------------------------------------------------------------------------------------------

Secret: 

  • Delete The game - Sactifice Cosmic Collection (Incremental Games)
  • Bitcoin Trillionare - Sactifice Bitcoin Billionare (Incremental Games)
(1 edit)

I opened it for Aizen. I attacked him with 4 Mythical Beasts (in my opinion) Golden Gun cards. When I added a Zangetsu (or another sword, I didn't track it exactly), I was given an achievement.


Rick - Portal Gun

Something is strange with the bosses. I opened all the cards and bought all the bonuses, except for the second Zeus bonus. And that's how the math turns out.

On average, I open 1e9 Cards. Taking into account the multiplier, 1e11. The chance to get a boss card = 0.07%, which means I will get 7e7 boss cards. The chance of getting an Epic card is 8e-10, so I will get only 0.056 Epic cards out of 7e7 cards. 1 out of 20. At first glance, the chances are good, but for the second day now I've been trying to get at least one and I haven't gotten anything. The opening requires me to play an active game for a minute and a half. Plus about 8 minutes of cooldown. Round it up to 10. It's clear that theoretically I can run a cycle every ten minutes, but in practice I do it much less often. Because it's boring as hell to repeat the same thing over and over again without any hope of success.

The undisclosed Zeus bonus will give me poke about 25 times more cards. But to get it, I need to continuously poke cards with an autoclicker for about 40 hours. And that's my best plan right now! :) I'll leave the game playing at night for about a week, and I'll get a chance to get one card per poke. In principle, the process can be accelerated if I collect even more cards of the Greek Gods. But to do this, I'll only have to open them about 20,000 times. Or 200 with a multiplier of x100. With a cooldown of 19 minutes. It won't be faster, the bosses still have a 1 chance in 20 showdowns, but here you need 200 to just cut the time to get the Zeus bonus in half.

If I study Skills carefully, then after about 12 hours of auto-click, I will get a slight decrease in cooldown, which will not solve my problem in any way, because the problem is not the cooldown between attempts, but the fact that I spend a minute and a half on each attempt. And after that, I quit the game. It doesn't matter how much time passes between, in fact, each attempt is a game launch. 

It's a very strange decision with these Bosses. Or there's something I really don't understand.

A little bug report. 

1) If you hover the mouse over the resource counter, a hint will appear. If you then scroll through the window with the mouse wheel, the hint window will continue to hang on the screen until you hover over some resource counter again and remove the mouse from it. 

2) The status of the "hide cards" checkboxes (in the lower-left corner of the Hole screen) is not saved when exiting the game.

Personally, I'm stuck on Divine Greek Gods cards. To get the first one, I spent a third of the deck on it. First, I spent all the Mythical Beasts, making about 120 million hits. Then most of the weapons. I have never reduced the attack :) After that, I started the standard tactics: tank, shield, three dds. The dd with an attack of more than 100k ran out very quickly. I had to take Greek Gods. I lost almost all of them, but in the end I won. 

Now, to get the second one, I need at least a sixth battle slot. And to do this, I will first need to restore all the weapons (1-2 days at my pace), then start the feather farm (6-8 hours of autoclicker) and only then can I repeat the procedure. And I'm not sure I can handle it :) 

Have fun! :)

I don't know. But I can say that there will be no tier more than 20. Because of the balance. There are also clearly visible resource boundaries that cannot be overcome without new cards. And each subsequent tier doubles the revenue of resources. This will break the balance.

As for me, the game has a great balance. It is clear that the author has put a lot of effort into creating the game. On the other hand, the mechanics of extracting cards are very tedious. You don't just need to click, but move the mouse back and forth across the screen several times. Right now I have about 5k extracts. And according to my estimates, I have opened 25-35% of the content. This means that I will need to swipe the mouse one or two hundred thousand more times to complete the game. This thought makes me lose the desire to play this game. Even though I really like it.

You just need more cards. Right now, I have a cooldown of 0.9 seconds for three cards, 4.0 seconds for five, and 29.5 seconds for eight. And half an hour to skip time. This is enough for 60 x5 Pokes. I don't click so much :)

You need to be able to disable screen shaking.

There is no pause on the bonus selection screen.

There is no exit button from the settings menu.

Did I put it in the wrong category? :)

The man! This game is on the list of incremental games provided by the website. If you don't see the tags, it doesn't mean that there aren't any. Someone (most likely the author) pointed out that this game is incremental when he posted it on the site. All I said was that it's just as non-incremental as it is non-idle. 

P.S. Dislikes :) As I predicted :) However, mostly just for me :)

Exactly the same as incremental :D

And get ready, they're going to start disliking us now :)

Yeah. That's because from the very beginning, I only got the "Weapon Crafting" quests. I've completed five and nothing has changed. And it turns out that there is also the "Stockpile Potatoes" mission.

I can't complete the "Prepare for the season" quest. The grass harvested in the city is not suitable as the first ingredient.

The execution time of the actions does not depend on anything. And in fact, it's only necessary to waste the player's time. A huge disadvantage of the game.

Yes. I mean, people usually play at the same level as last time. But every time you select the first level, you have to click "right" to select the desired one.

"Resources" - 1 's'.

"Enemies" - 1 'n'.

The level selection is not saved.

The music in the upgrade menu is not looped.

Black text on a red background? Do you really not see a problem here?

Great game. I would recommend adding WSAD control and an autoattack button.

The game is too square, no matter how strange it may sound :) On the 16:9 monitor, I have plenty of space on the right and left, but I can't see the list of upgrades (bottom) and the number of potatoes (top) at the same time.

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Ok. Let's take any classic RTS. C&C, Warcraft, Starcraft, Age of Empires, Warhammer 40k, etc. They have, for example, workers. You buy one, he gets some kind of resource. You buy the second one, he gets the same amount. And no matter how much you buy them, their price does not change. The same mechanics apply, for example, to barracks. If you build one, it releases one unit per minute, if you build two, there will be two. If you have built 200 and the units are running like a machine gun.

And now I have a question for you. In these games, everything is exactly as you described. Show me at least a few cases where classic RTS would be called incremental?

And those cases when games with mechanics, as they were called incremental here, were most likely guided by the same misunderstanding of mechanics as you. After all, we have tactical strategies now - and nothing. It's the wildest nonsense in terms of dividing into genres, but who cares?


Update:

And more. The exponential growth of the "currency" is exactly what incremental mechanics is designed to get rid of. Because the constancy of the price of currency producers is precisely what causes the exponential growth of the currency. And since the prices do not change, the game ends almost instantly.

But if prices for currency producers grow exponentially, then the increase in currency is more or less constant, which means the game is progressing smoothly and players do not lose interest in it. 

In fact, what you are talking about is the exact opposite of incremental mechanics. The effect that it was invented to get rid of.

Incremental mechanics implies an increase in the price for each subsequent purchase of the same item/building/unit /upgrade. There is nothing like this in the game, so it is not incremental.

I dropped my race in the Village, which had been going on for a year and a half and the Horde, which lasted nine months. To view the new game modes. Are you outraged by the loss of three weeks? Did the loss of equipment capacity increase cards sadden you, for example? That's me - very much, I'm three orders of magnitude lower in strength. 

An update is an update. New balance, new mechanics, a lot of changes. The loss of three weeks of progress in just one parameter is sad, of course, but not as sad as the loss of a save by people (as they wrote below) or clicking the "buy everything" button in the Gas Giant, spending all the prestige currency accumulated over six months without any warnings. Because of one random click :)

This game is not for weaklings! It is for harsh people who are not afraid of difficulties :)

I have never killed a single click in the entire game. A complete deception!

This is insaniquarium deluxe!

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And in my opinion, shapes are the worst element in the game. It's not bad in itself, but it's too different from the rest of the game. See for yourself: now we have nine different games (if the shapes are considered a separate game), and after a year of playing, all these games require 1-2 minutes of attention from me per day. Well, maybe 5-6, considering that the new games have just started and require more player attention. And the shapes at the same time are an active game. And it takes 10-15 minutes to spend all the accumulated motivation. And what happens in the end? Does one game take ten times more time than all the other five combined? A strange decision.

Strange mechanics. Prestige upgrades do not affect the base value, but the strength of the upgrades. Therefore, the first upgrade is always bought for a long time, and then the speed increases significantly. What for?

Very poor balance. I have several Mega Critical upgrades and after buying the first upgrade to Critical Chance, you have a wild chance of a few hundred percent of Critical Chance and Critical Multiplier is several times. In fact, the whole game turns into the purchase of two upgrades. Click Power and Critical Chance.

Strange. Boring.

Another bug. Dragging wheat from the market to the wheat in the inventory does not work. Stacks do not merge, although if you move them first to the inventory, and then drag them from the inventory to another stack, then they merge.

There are too many bugs. The forge works without taking into account the number of input items. The mine requires ten tools, although the maximum stack of tools is five.

It was a long time ago :) But as far as I remember, I had to wait two months to get the right amount of capacity :) Ruby upgrades can help make it faster :)

Gas Giant Mining. The second mining mode.

A great man once said, "Aim higher. You may not hit the target, but you won't shoot your leg off, for sure." Forget about youtubers. Leave the numbers in their pristine nakedness and count on another platform, which is visited by the remaining 90% of Internet visitors :)

That's because your numbers don't give you enough dopamine. They should be fun!  With beautiful animation, colorful coloring, joyful sounds. Even better, if they are slightly dressed numbers with huge breasts. And then seven, or maybe even as many as eight people will download your game.

I finished it in five minutes.

The menu is missing. At least the "Exit" item :)

The window mode is missing. Why do I need this semi-fullscreen mode?

The game blocks the screensaver. Why do I need a monitor that glows brightly all night?

I think once out of curiosity everyone will launch the tower as soon as they get access to it :) I meant not to waste the keys going through 10-20 levels of the tower. After all, the main bonuses in them are every 50th level.