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anjouya

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A member registered Oct 29, 2023

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Happy to report that both bugs you flagged have been addressed in the latest version. We have also added a list of moves accessible through the menu, so you can refer to them any time during your playthrough.

The Daedalus Program thanks you for your contribution!

Thank you so much for the feedback! Both bugs have been logged and are actively being worked on. The attack list suggestion is also on our radar.

As for Simulation 3, the Daedalus Program notes your impatience. Your feedback has been recorded.

Thank you again for playing, and tell your friend the Daedalus Program is watching his performance too.

Thank you so much for the detailed feedback! You are absolutely right about the VFX. Combat juice is one of our top priorities and we cannot wait to show you what is coming. We'll also be looking closely at difficulty balancing.

Thank you again for playing and for taking the time to write this up. If you have the time, we would appreciate it if you could record your feedback in the playtesting forms above. The Daedalus Program notes your contribution!

(7 edits)

Additions to the notes:

Combat system not fully onboarded. Players may find themselves underprepared for the fighting mechanics when entering Simulation 1. We recommend spending time in the Training Room to familiarise yourself with the attacks before proceeding.

Player locomotion during traversal is still being refined. Movement may feel inconsistent in certain situations, particularly during transitions between ground and aerial states.

Simulation 2 has known wave balancing issues. Some waves may feel disproportionately difficult or easy. We are actively tuning enemy composition and timing.