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(7 edits)

Additions to the notes:

Combat system not fully onboarded. Players may find themselves underprepared for the fighting mechanics when entering Simulation 1. We recommend spending time in the Training Room to familiarise yourself with the attacks before proceeding.

Player locomotion during traversal is still being refined. Movement may feel inconsistent in certain situations, particularly during transitions between ground and aerial states.

Simulation 2 has known wave balancing issues. Some waves may feel disproportionately difficult or easy. We are actively tuning enemy composition and timing.