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Andy_C_Q

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A member registered Sep 01, 2022 · View creator page →

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The maze aspect was done nicely, wasn't too obvious to find where to go. But a little too not obvious. With nothing else to do except walk around it felt pretty boring with no music or clear objective than finding an exit. A lot of the walls and floors were flickering too. A lot of repeated designs, the one yellow room in between felt new and interesting but was more like just a hallway back into the original room design. Some more objectives, collectables, or enemies would help liven the game and keep the player's attention. 

Even though it was short it was a really fun game. The limited ammo and single hp really added to tension, difficulty, and even horror because of how zombies  where able to easily sneak up on you or appear around the corner. Since they spawned in the same spot it really felt like I was improving with every run. The zombie's speed could be adjusted just slightly since they would be right up in the face of the player but as long as they keep moving never touch them. The camera was a bit too sensitive as well. Overall really fun game

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The gunplay was really nice, I like the gun and the it fire and the bullet tracing. The first person aspect needs some work on since most of the time when I moved I could see the player model in front so the camera probably wasn't in the right position. It's a fun game though and a really strong base to add things to like more weapons, enemies, and detailed designs.

Really nicely designed level and I like the camera rotations. A little hard to figure out where to go next at times so some help there would be nice. The inventory works great but it's design could use some decorating to match the aesthetic of the rest of the world. Also it's possible to use a key in the inventory like a potion and have it be deleted, soft locking you in a room if you needed it. I like the test prompts too, they went away a bit too quickly so I didn't have too much time to read the whole thing.

I really liked the work put into to making the creepy-horror level aesthetic. I also like the cube as the player model, it sort of works with this environment. The Navmesh or controls does at times mess up if I collide with an object and get set flying in one direction and some of my controls become unresponsive. Also it very easy and hard to tell if I go outside the map since the world overall is really dark so some walls to keep that from happening would be nice.  

I liked that we could put down a player name and the levels looked will detailed. The player and enemy need models and a way to tell the player what button do something is needed. I didn't know you had to use r to rotate the camera for a bit but it was a good feature. The grenades were fun to use while the gun felt really weak and unnecessary since the grenades were much stronger and had unlimited ammo. Also something to tell the player what they're supposed to do would be helpful.

The Last Scroll community · Created a new topic Feedback

Nice game overall, I enjoyed the double jumping and wall climbing aspects. I found myself running the whole time and saw no advantage to just walking so maybe either a stamina bar or making the running speed the default movement speed would work. The animations are nice and responsive but I think the player and enemies looked pretty small relative to the rest of the world.

Really well made game, the world and movement were really fun. Speed run potential. The camera was nice but I felt needs to be a little quicker, sometimes I would keep moving forward and the camera would be centering a second behind me and I would fall in a hole or run into an enemy. Also controller support isn't fully implemented for any menu or UI so I'd have to switch between my mouse and controller. But other than those small things really fun game.

Really cool what you guys were able to make in the short time we had. Cool level designs I can see being real stages, with some adjustments like emphasizing the blast zone, adjusting the size like twilight forest. Some bugs as well with not being able to respawn in ice blizzard or only one player being able to take damage from the lava at a time. Also some obvious copy right issues with using Kirby or pokemon in your game

Great art and soundtrack. I think Level 3 could use a different one to make it stand out and the background staying static made it hard at times to tell what direction I was going. The sliding mechanic is cool but I found myself mostly jumping over or shooting enemies since they would be in the air or  I was on a short platform without much space to slide on. Some feedback about how long the invincibility lasts would be nice too since sometimes the sliding animation lasted a bit longer at times. I got stuck to the side of platforms a lot and since there's no way to recover from it I have to just let go and die which was annoying. Also shooting on moving platforms was weird since the platform would move faster than the bullet so I was able to pass and interact with it.