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Scrubs

5
Posts
A member registered Jun 11, 2020

Recent community posts

Oh, I figured things wouldn't progress very far.  I just wasn't certain if I was stuck because 1) the next step wasn't programmed yet 2) I couldn't find out how to proceed or 3) there was a bug that prevented me from progressing.

It seems like you have a solid base to build upon.  Now hopefully you meet all of your goals by the Game Jam deadline!

There probably should be a computer for Dr. Margaret to order supplies/spend money, as well as offices for the other two doctors to allow for some sort of interactions (place items in their offices/read e-mails off of their computers to complete quests or add lore).

It would be nice to get some sort of indication which actions will advance time, maybe with a (+1h) in the action text.  I got stuck a few times- once at 11 AM where the 'wank' rooms were locked and I couldn't figure how to advance time, and after restarting I somehow managed to get into the wank rooms but got stuck at 12PM trying to prep the samples (despite the tried and true method of using the sample on every single item in multiple rooms).

Definitely looking forward to the development of this game.

I expect to see some choice in the dialog where you can push patients to more desire or be afraid of multiples, or to overeat/undereat.  Also a medicine system where you administer growth factors, fertility meds, BE drugs to adjust patient's pregnancy- perhaps with penalties if the patient isn't willing, or ways to lie.

Basically I expect development of this game to become a fount of medical malpractice and I'm here for it!

Haha, and I hope you do very well!  I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on.  I'm sure whatever you add will be great!

Wow, this is such a great little game.  An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme.  The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice.  Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.


Should you try and improve upon it?  Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most.  Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO.  Want more depth in mechanics?  Play darkest dungeons.  Want more length?  Play the 1000s of idle games out there.  Want both?  Play the Idle Champions of the Forgotten Realms.  Want 30 minutes of fun and nostalgia?  Play this game!

Ran into a bug with Rise and Juice where all my Loreds ran out of juice, but nobody stepped up and brewed it.  I refreshed the page and it fixed it, but maybe I'll try to toggle the skill next time to see if that fixes it.