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A member registered Jun 11, 2020

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(1 edit)

>this doesn't seem realistic from a worldbuilding perspective

Hah, a doctor implanting embryos in a random teenager who has no problem getting pregnant isn't really realistic either.  But you can craft the world you want, so point taken.

I agree that there needs to be a larger money sink.  Outfits are an obvious good choice.

Increasing max implants I'm very much into. 

A lot of my ideas for cash sinks are hard because they are basically nerfs, but I think these could be in the vein of the theme:

  • Pay to have sex: in game this shown as pay for uber for 'boyfriend' to visit (or alternately hire a male sex worker to do the job).
  • Lower initial semen volume and pay for drugs to increase volume (kinda meh for realism, but the semen volume is insanely nuts to begin with, and modifying the 'boyfriend' is in theme?) or pay to have more men visit to effectively increase volume.  If you go this route, change the sex minigame to more clearly reflect multiple men orgasming.
  • [make semen drain super fast, closer to reality] Pay for a cervical plug, or a dildo that you could turn on or off to slow down semen draining speed.
  • If you're willing to nerf things, pretty much all the upgrades from achievements could be locked behind $$$
  • You could change what food you eat for a one time cost.  Start the streamer out with small items (grapes/crackers), then upgrade to fries, muffins, sandwich, then finally big burger (different volumes per item, doesn't do much since the game mechanic really revolves around max capacity, but it can help highlight that eating the big burger is a lot of food when the player goes from clicking a bunch to have a meal of grapes to realizing clicking the burger fills you up what used to take 10 small items- a real experience emphasizing how large the large meal is).  
  • Maybe unlock water, soda, big soda since you were talking about using a bloated with gas mechanic.  Maybe make liquid in water/soda use a different mechanic where it doesn't bloat the intestine and flushes fast.  
  • You could have the player order more weed for a premium amount of $$$.
  • I know I would like to pay for an upgrade that makes night progress more quickly, since it is common for me late game to want to zoom through days and sleeping is a huge delay on that.  But it is a meta upgrade, and not thematically aligned with everything else you buy, which are in-game items.

One thing to watch out for- right now there is so little demand for money, it's pretty easy to get the cash you need and then just explore the rest of the game.  If you start playing to maximize money, the weird stream cash payout is frusterating.  Basically, the bigger your pregnant belly is, the harder it is to make money since you can't transition through as many belly sizes.  I would try to make that less frustrating if the game focuses more on making profits.  It could even be a $$ upgrade, where the streamer branches out and tries to get preg/fat/immobile fetishists to watch in addition to stuffing fans.

Anyways, here's another huge list of game mechanics- I'll leave you to the actual hard work of programming them in.  I'm sure you didn't have much on your plate anyways with the programming /s

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I don't know the best way to do this, but there could be an alternate way to do the <spoiler> mechanic where instead of the streamer buying additional <spoiler>, she let's her viewers 'donate' her the additional <spoiler>.  And you could post her reaction to that.  Maybe she gets turned on that stream wants her so <spoiler>, maybe she didn't think they would go for it, and maybe she's a little scared of the potential.  Perhaps this mode only turns up if you give birth to the maximum number of babies.

  • uhh, this is hot and all, but I think she needs a doctor...
  • do you ever wash that shirt
  • I'm going to donate money for a new wardrobe...
  • where is your cat, we want to see the cat!
  • Don't boobs usually grow when you're pregnant?
  • NSFW stream when?
  • How did you even do that??
  • Has your milk come in yet?
  • [full of coom]  How much did she eat?  There's no way that's right.
  • [full stomach and developed babies] babies fighting for life rn
  • [late term pregnancy]  I miss when you started streams with a flat belly
  • How are her arms and legs so skinny?
  • Yo tubby. save some food for the rest of us.
  • [>=medium belly] I want to see you try to roll over.
    1.  you awkwardly roll over and wonder if that is what chat wanted
    2. you struggle a little bit and give the stream a little peak at your ass.
    3. Moving is difficult with your tight and sensitive belly. it takes a lot of effort and chat can see how much you are struggling to move.
    4. Oh god.  You weren't planning on moving this stream.  It takes you a long time, swinging your arms and legs to get enough momentum to move your weight, even a small amount.
    5. You try to move. You have to catch your breath a bunch and it was already hard to breath.  You manage to get your body to roll over a little bit and spend the rest of the stream lying on your side, belly ballooning out towards the webcam.  You don't think you'll be moving for the rest of the day.
  • Give us the belly cam!
  • belly closeup pls
  • [consume weed] oh dang, she smokes too?  Perfect girl
  • moan for us
  • Get on your hands and knees and show us how far your belly hangs!
  • [requires large size] $20: Hyperpreg roleplay please.
    1. You rub what you can reach of your large belly and roleplay with stream about being so fertile you don't know how pregnant you are.  "Oh god, they are kicking everywhere.  I can't count them all, and I'm only 6 months pregnant.  I'm going to get so big!  Help me chat!  I'm so big and it turns me on so much!"


There could be a few stream events (when she pokes her belly, when she double-eats), generate some stream buzz (quick generation of some short '!!', 'omg', 'so hot', 'yesss' messages).  Here are examples of some short messages

  • !!
  • 11!!!!1!!11!
  • !~@~!#!
  • omg
  • omfg
  • wtf
  • jesus
  • So hot
  • yess
  • fuck yes
  • god
  • O_o
  • more
  • wut
  • losing it
  • no way
  • pog
  • clip
  • HYPE
  • unreal

To help with visual clarity, short messages could be in a category that are displayed in a way to be smaller, more transparent, go across the screen faster so they disappear quicker, while longer more detailed messages are in a category where they are bigger, slower, appear on top of other messages to let the player read them.  The frequency of the smaller messages could be proportional to belly size.  Or make it proportional to stream revenue [max $500 or something], so the character doesn't get bombarded with messages at the start of a stream later in the game.


Hope that helps! Excited for whatever you come up with!

You could have a 'BANNED!' text appear over the top of troll comments right before they fade out.

Hey baconfry!

I know you're busy with the Gamejam, so please come back to this later, but I wanted to say how good this game is!  I'm not a fan of stuffing, normally, but the anticipation and the progression is top notch, exactly like you stated in your goals in the first paragraph.

Everyone is clamoring to request more content in terms of bigger sizes, more babies, breast growth, etc, but I completely understand that it is out of the scope of the game and gets to the point where making a sequel might be better/easier to accommodate those things.

I'm going to clamor for content of a different type:  Reactions.  More text reactions of what the girl feels, her anticipation of growth, her struggle on stream and off, reactions during stream (maybe actions during stream that are purely text based?  Maybe descriptions of masturbation/toys [at least when she's small enough to manage it, part of the progression would be how stream actions change as she gets bigger], orgasming on stream, maybe a random event where a stream viewer 'donates' a big food item [basically a hamburger twice as big as normal], stream roleplay about pregnancy and pretending there are more babies than there really are).  You can even fake some of the requests by giving text descriptions of the character's body every few nights (describing weight gain, breast growth, squirming uncomfortably at night, being pinned beneath a huge belly, maybe the character thinking about her impending birth).

Maybe a short intro would be nice too: did the girl get pregnant on purpose?  Was she planning on becoming a bloated whale, or did her latent desires to mukbang streaming lead her there unintentionally?

I said above that I'm sympathetic to how hard it is to add animations and bigger sizes, but I have an idea that might be more rewarding and easier to achieve than just 'bigger belly'.  I think this game could benefit from a finale- just a cut away at max size (maybe achieved by purchasing a $5000 medication to delay labor or whatever seems appropriate) where you can show the character in a special render in different clothes, different pose at her final size, not having to worry about growth animations or how the old clothes fit.  Bonus points if the animation shows breathing, kicks, stomach rumbles, and contractions- and give the player a chance to poke her belly, breasts, and keep feeding her (no mechanical effect, just an animation) as a reward.  This would help with the problem of getting new sizes to fit with the current rig since I'm thinking a separate special final scene, and give a statement to the player "This.  This is the maximum size, this is the culmination."  A fade to black, description that the character is taking a break from stuffing, and buttons to get pregnant again (from scratch) or get very pregnant (keep money and unlocks).


Good luck on the game jam, and great job on an excellent belly expansion game!

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Thanks for the reply!

I had been eyeing Ukuzala for close to 5 months before finally pulling the trigger and buying it (wasn't sure it was my thing?)  but it was SO GOOD.  Very minimal, but amazing for a single person fetish passion project.  Like everybody, I had my feedback, ran into bugs, but I understand that maintaining these projects isn't easy, especially if it's only getting like $100 a month.

But the Free Play is something I've been going back to.  It's weirdly alluring.  Which is why I would love to see it polished, or even rebooted with expanded features.  I'd definitely pay $20 for the expanded 'Free Play' update.  Maybe I'll drop in the Discord, but I wouldn't want to pester you with bug reports and feature requests unless they were wanted.

How much are you planning on supporting the game?  I've caught a few bugs and spelling mistakes, and I was wondering if you wanted me to log them and post them.

Also, I was hoping that the free play is so good and needs a little support to be even better.  Were you planning on doing that, or were you planning on supporting similar games in the future?  The game is great, and I hope to see more like it.

Haha, and I hope you do very well!  I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on.  I'm sure whatever you add will be great!

Wow, this is such a great little game.  An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme.  The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice.  Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.


Should you try and improve upon it?  Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most.  Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO.  Want more depth in mechanics?  Play darkest dungeons.  Want more length?  Play the 1000s of idle games out there.  Want both?  Play the Idle Champions of the Forgotten Realms.  Want 30 minutes of fun and nostalgia?  Play this game!

Ran into a bug with Rise and Juice where all my Loreds ran out of juice, but nobody stepped up and brewed it.  I refreshed the page and it fixed it, but maybe I'll try to toggle the skill next time to see if that fixes it.