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A member registered Jun 11, 2020

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Hey baconfry!

I know you're busy with the Gamejam, so please come back to this later, but I wanted to say how good this game is!  I'm not a fan of stuffing, normally, but the anticipation and the progression is top notch, exactly like you stated in your goals in the first paragraph.

Everyone is clamoring to request more content in terms of bigger sizes, more babies, breast growth, etc, but I completely understand that it is out of the scope of the game and gets to the point where making a sequel might be better/easier to accommodate those things.

I'm going to clamor for content of a different type:  Reactions.  More text reactions of what the girl feels, her anticipation of growth, her struggle on stream and off, reactions during stream (maybe actions during stream that are purely text based?  Maybe descriptions of masturbation/toys [at least when she's small enough to manage it, part of the progression would be how stream actions change as she gets bigger], orgasming on stream, maybe a random event where a stream viewer 'donates' a big food item [basically a hamburger twice as big as normal], stream roleplay about pregnancy and pretending there are more babies than there really are).  You can even fake some of the requests by giving text descriptions of the character's body every few nights (describing weight gain, breast growth, squirming uncomfortably at night, being pinned beneath a huge belly, maybe the character thinking about her impending birth).

Maybe a short intro would be nice too: did the girl get pregnant on purpose?  Was she planning on becoming a bloated whale, or did her latent desires to mukbang streaming lead her there unintentionally?

I said above that I'm sympathetic to how hard it is to add animations and bigger sizes, but I have an idea that might be more rewarding and easier to achieve than just 'bigger belly'.  I think this game could benefit from a finale- just a cut away at max size (maybe achieved by purchasing a $5000 medication to delay labor or whatever seems appropriate) where you can show the character in a special render in different clothes, different pose at her final size, not having to worry about growth animations or how the old clothes fit.  Bonus points if the animation shows breathing, kicks, stomach rumbles, and contractions- and give the player a chance to poke her belly, breasts, and keep feeding her (no mechanical effect, just an animation) as a reward.  This would help with the problem of getting new sizes to fit with the current rig since I'm thinking a separate special final scene, and give a statement to the player "This.  This is the maximum size, this is the culmination."  A fade to black, description that the character is taking a break from stuffing, and buttons to get pregnant again (from scratch) or get very pregnant (keep money and unlocks).


Good luck on the game jam, and great job on an excellent belly expansion game!

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Thanks for the reply!

I had been eyeing Ukuzala for close to 5 months before finally pulling the trigger and buying it (wasn't sure it was my thing?)  but it was SO GOOD.  Very minimal, but amazing for a single person fetish passion project.  Like everybody, I had my feedback, ran into bugs, but I understand that maintaining these projects isn't easy, especially if it's only getting like $100 a month.

But the Free Play is something I've been going back to.  It's weirdly alluring.  Which is why I would love to see it polished, or even rebooted with expanded features.  I'd definitely pay $20 for the expanded 'Free Play' update.  Maybe I'll drop in the Discord, but I wouldn't want to pester you with bug reports and feature requests unless they were wanted.

How much are you planning on supporting the game?  I've caught a few bugs and spelling mistakes, and I was wondering if you wanted me to log them and post them.

Also, I was hoping that the free play is so good and needs a little support to be even better.  Were you planning on doing that, or were you planning on supporting similar games in the future?  The game is great, and I hope to see more like it.

Haha, and I hope you do very well!  I was mostly responding to the comments begging for more when sometimes it's nice to reflect on a completed short game and move on.  I'm sure whatever you add will be great!

Wow, this is such a great little game.  An excellent demonstration of why simplicity in game mechanics can be a boon as long as you nail the theme.  The game is barely a game- player choice is so limited but it's so fun to watch I hardly notice.  Game designers take note: graphics (animations are great, from charismatic bobbing of characters, dopamine explosions of gold, choice usage of lighting effects to highlight mechanics and enhance theme), music is well crafted (fits theme, beautiful but not distracting, mixes it up enough to never be annoying), just enough depth to be fun (I never learned about all of the classes, but there were enough differences that I had favorites and had an impression that I could study them more to dramatically improve my strategy), and the user interface is minimalist, but responsive and respects the player's time all while obeying the theme.


Should you try and improve upon it?  Not really- you could take lessons learned and make a similar game, but this game definitely knows that it could overstay it's welcome at an hour of playtime, at most.  Too much would need to change to support more levels, more player control, and the theme and fun would suffer IMO.  Want more depth in mechanics?  Play darkest dungeons.  Want more length?  Play the 1000s of idle games out there.  Want both?  Play the Idle Champions of the Forgotten Realms.  Want 30 minutes of fun and nostalgia?  Play this game!

Ran into a bug with Rise and Juice where all my Loreds ran out of juice, but nobody stepped up and brewed it.  I refreshed the page and it fixed it, but maybe I'll try to toggle the skill next time to see if that fixes it.