First of all, thanks for taking your time in such a detailed comment! By your words I feel core mechanics are palpable but maybe demeaned by insufficent adjustments, which will be our priority now on. Your mention of the distance beteween ropes ejemplifies what we need to improve the most: our hability to communicate the player how the setting works and, of course, guaranteeing it will do it properly and avoiding the kind of behaviourthat you point in you conclussion. There are much more hidden mechanics that are not being used, so I'm glad you confirm we need to do a lot more in terms of cadence and accesibility. So thanks again and wait for us to vote your game asap!
Andrajoso.
3
Posts
1
Followers
1
Following
A member registered Mar 07, 2025 · View creator page →
Creator of
Recent community posts
Thanks a lot for your feedback! We've put a lot of effort in definning the artistic setting so we could experiment and polish mechanics in a closer way to our concept just after the deadline. In that sense, all anyone could expect in a near future is a more precise gameplay and, over all, a greater way for us to communicate the player the changes in the scenery for him to react. So again, thanks for confirming our doubts about certain systems; we'll stop by your game asap!