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Andical

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A member registered Jun 04, 2021 · View creator page →

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Hello sir!

I’ve been listening to your samples in a loop and I think you’re incredibly talented!

I just created a post about a card game I’m developing. I haven’t decided on a main theme or the music for the menus yet, and I thought your style could be a perfect fit. If you’re interested, I can give full credit both on the website and on platforms like itch.io and Steam when the game is released.

The style of my game is dark medieval fantasy with magic, and so far I’ve been testing cinematic, orchestral tracks. However, I realized that while those might work well during matches for rhythm and intensity, they don’t work for menus—they could be too fatiguing if the player hears them on a loop while navigating login, main menu, collection, profile, etc.

What I’m looking for is a calm, loopable theme that is memorable and engaging—something that players could hear while doing other things (like taking a shower or walking their dog) and still think about the music from the game. An instrumental theme that fits the dark fantasy setting, but remains relaxing and not overwhelming for menu navigation.

I’m not sure if this is the kind of project you’d like to contribute to, but I’d be thrilled to collaborate if it is.

Thanks for considering it!

—Ángel
@Andical on discord

https://itch.io/t/5746462/onlineunpaidhobby-looking-for-collaborators-indie-tcg-...

https://ravens.page.gd/

(Your music would sound in scenes like this)


Ya falta poco, ¡palabra!

En discord vamos dando más información. 

Thanks! Unity + personal code. Updated post with a video of gameplay

(4 edits)

Hello everyone,

I am pleased to officially announce the game that I have been working on alone for more than 4 years. The alpha would come in a few months and in the future it is planned to launch on Steam.

https://meganiaonline.com/

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**Why a new 2d MMORPG game?**
During my gamer career I have played in hardcore mode more than 500 titles, and although not all of them have been bad ... in general the experience could have been improved, for example:
- No pay to win

- Transparency during development (updates are released almost daily on discord)

- Expect titles that are announced and never come to light

- Continue to provide content and do not abandon it after a few months of use

- Endgame more durable, healthy and with variety to do

- Fun leveling and not an obligation to reach the highest level

- Immersive adventure, if you die you drop unbound objects

**What is Megania Online?**

A 2d MMORPG that features classic rogue-like elements and top down rpgs.

- Well-defined, old-school classes (Warrior, Archer, Druid, and Mage)

- Cartoon-type combat animations (Boom! Zas! WoW! ...)

- PvP in open world and instantiated (Battlegrounds)

- Guild system Bank and exchange of objects between players

- Skills by class, potions and runes to get you into adventure

- Very dark caves and importance of torch and spells

- Crafting: Equipment, consumables...

Since it is a solo project, my time to record videos and upload them is limited, so I cannot provide much gameplay (I spend about 10 hours a day developing it, sometimes even more). For now I prefer to focus on advancing with the content (maps, monsters and objects, to have an alpha with quality and fun. I encourage you to join the discord (or another social network) and see the progress from there, THERE IS NO SPAM, just an image, gif or daily / weekly entry.

Social media

Since I have previously suffered a project theft attempt, I am not looking for co-owners but could accept collaborators for content management, discord / social media moderation, advertising or simply offer ideas.In any case, I encourage you to follow the development and contribute your ideas and impressions! See you in MEGANIA ONLINE !!!



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