Thank you very much for trying our game despite its numerous bugs! And thanks for the lovely words <3
Anasten27
Creator of
Recent community posts
loved it! i think i only got one blueberry that the moon dropped me, and on the last day it was hard to get close to the enemies to collect the loot as they kept hitting me. I'm not sure the attack really worked, at first it played an animation, but at some point it stopped doing that. I wish my horse cookie could go a lil faster, but it was incredibly fun nonetheless!
I gave it my all for a good while, but saw it would take me forever to get to 50 K and my hand hurt from clicking so I gave up... :( I feel like the best strategy was to get the extra bloodlust per second instead of per click, as that had the better options for getting higher numbers, but it made me feel like my clicking wasn't helping much so I had a lil less fun. Congrats on making a full game though!
I think I got to the place I needed to! (I got a pretty image at the end with fireworks!) though two of the places on the map, with different symbols, said they were the place I needed to be at to reunite with my friend... In any case, I had fun slowly going around and carefully trying to get what each symbol meant! Also, was the clock in base 7 and counting downwards? It was fun to try and figure that out!
Absolutely love the idea here! I like the sounds and the way the branches fall away. Unfortunatelly, I think I found a bug? Or at least it seemed that way. The cutting pliers would actually be to the right of the mouse, so while your normal cursor disappears you gotta click around in the dark hoping you get the branches, cause the pliers are off somewhere else. Also, I think once I got to the second tree, whenever I tried to get the last remaining thing, it wouldn't let me click it no matter how much I tried. I tried refreshing and it led me back to the first one, so when I fnished that and got to the second one again the same thing happened.
Loved the flavor text! I got a really funny one where one of the answers was "wouldn't you like to know, weather boy?". I like checking info even if timers give me a lil anxiety, so the "Papers, Please" style was very fun. The font for the "x days till the weekend" was a lil hard to read when it was so big, but the other font was fine.
Thank you for trying the game out! This version ended up indeed incredibly buggy (with more bugs than just Woodworm and Scarab) so the hourglass failed to flip and the jumping hardly worked. Our goal was to make it so it'd flip 3-4 times and if you survived that long without suffocating then the game would play a final cutscene! We may just link a video to it in the description...
I tried the game again! Loved the narrative and little challenges! I lost a crew member in a storm, but then I did a fun test for the Brigade and had a moment of connection with its captain, then I was caught in a gravy vortex and started back on the tutorial. This was very fun! The music changed pretty fast, but I liked the different tracks! Very funny worldbuilding. Good job, team!
Couldn't get very far because I'm easily scared and startled and these guys gave me the creeps haha! I tried three runs, which ended swiftly, but on my third one I at least got to open to chests! Don't know what I got from them cause I was almost immediately cornered by three guys who all got into combat with me and I didn't know if fleeing was my best option so I tried to fight and died. Cool concept tho!
I think the detection thing is different from the robot encounters (not sure how exactly it was programmed, I'm the artist haha) and that may be why there was no special image for it. We didn't have time to implement a Game Reset, oops! But thank you for your lovely comment <3 We're so glad you enjoyed it!
This was nice! I only got through one fight tho cause I got stuck on reading what each card did and trying to see if I could combine some of em to get better odds and stuff. It was a little hard to see if my attacks ever missed or if some effect was applied to me. Like, I didn't get what Overheating did, if it was damage or some other effect. Also didn't know if stuff that was supposed to apply to other turns was being applied. Maybe I shpuld've just picked stuff with good odds and seen how far I could get, but oh well! Good job on your game y'all!
This game is so incredibly cool! Love the animations!!! So sad we couldn't see the tricks the others were doing, but it's understandable that it probably wasn't feasible haha! The tricks are kind of in the perfect difficulty spot where I could sort of get em most of the time, but then I'd miss with timing the clicks haha. I definitely wanna keep playing and get all the tricks and beat everyone, but I'll save it for later. Good job y'all! <3
This was so cute! You did an amazing job for a one person project!! I loved the trail of fire behing the lil flame.
I do think that the default speed for the lil guy should've been the one you get when pressing C, it felt like there was not much of a benefit of not running? Like, maybe I'd understand having a walk speed for maneuvering around the smoke guys if your fast speed was so fast that you'd probably easily run into em, but it wasn't that big of a difference and it was easy to go around em when running.
I did get a level where there were absolutely no enemies so that was fun!!!
Very fun looking art and a good fit with the theme. I found a bug while playing: apparently when you kill (or maybe just hit?) an enemy with lightning it stays on the screen forever. And speaking of the lightning! It was kinda hard to use cause it'd only damage the enemy if you like, hit it perfectly with the end of it. The fireball I sort of understand not hitting on the way and only when it lands, but I feel like the lightning sould have had a clearer way of showing when it hits.
Love that you used many of the scale interpretations of the theme! The game was pretty laggy for me, but visually it was great!
I didn't really get how the music puzzle worked, I just solved it by luck I think, but the maze puzzle was real nice! Still, took me a bit to know that I had to talk to the witch a secong time for her to give me an ability. I wish things we could interact with had been highlighted, but aside from that I think it was a neat game!
Nice game! I liked the mechanics and I loved the dialogue between levels (very funny that the man didn't answer the ghost, left him hanging with his measure joke lol). Didn't finish the whole game, but I may come back to it! It was interesting to put so many red herings in the form of enemies. Like, there's enemies in places that you're just not supposed to go.



