I feel like VN devs are constantly disincentivized of actually using the medium for what it could be. No, don't use forced pauses, those could be annoying! No, don't autoplay, what if someone misses a line? Oh, you NEED backroll, or else players would need to reread the whole thing just to go back to an earlier moment! Make it as comfortable of a read as possible.
Obviously, Noise Jam by its very nature encourages the opposite, but I love seeing it put to the extreme. Literally unreadable lines, text going by so fast that you're likely gonna miss at least half of it with no way to check what it said. Text becomes less something that everyone merely follows along until the entire story is experienced (/until all the content has been successfully consumed), and more of a vehicle for abstract feelings and vague hints of a narrative, beyond what sound and art can offer. People experience the same story differently, not through going through choices in different orders, but simply through looking at different parts of the screen at different times.
Perhaps this is more of a moving (flowing?) painting than a novel, but it's a really fucking cool display of what the medium can be used for either way. Even if this only works for very specific kinds of expression, I would love to at least see more elements of this in more "traditional" VNs.
In summary: I'm a pretentious piece of shit and don't know how else to express that I liked this a lot.
Anamnesia
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Anamnesia - part 1: am i my body? comments · Replied to illuminesce in Anamnesia - part 1: am i my body? comments
itch.io Community » Game Development » Help Wanted or Offered · Posted in Looking for Team Members – Narrative Indie Game in Early Concept (Revshare)
Game itself is a lot of fun and making drawing on the map a mechanic really surprised me and fits SO well! If anything, it's a little sad to see how the northern half of the map is basically entirely unused.
But yeah, like others have said: holy shit, the forced delay between messages!!! Especially painful when you need three attempts to beat the game (sounds like a skill issue) :')
